Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Friday, April 11, 2014

Datafile - Cannonball

Affiliations:

Team: d8
Buddy: d6
Solo: d10

Distinctions:

Kentucky Coalminer
Off Like A Rocket
Easy, Peasy, Lemon Squeezy

Power Set 1: Thermo-Chemical Propulsion

d8 Energy Blast
d10 Superhuman Durability
d10 Supersonic Flight
SFX: Blasting. When making an action that includes Supersonic Flight, you may add
an additional Thermo-Chemical Propulsion power die to your pool. If the action
fails, add a die to the doom pool equal to the smaller of the two power dice.
SFX: Invulnerability. If your reaction dice pool includes Superhuman Durability, spend
1 PP to ignore physical stress or trauma.
SFX: Reactive Power. Spend 1 PP to add a Thermo-Chemical Propulsion power to another
character’s dice pool before rolling. If that character takes physical stress,
take d6 mental stress.
Limit: Explosive Propulsion. In order to use any other Thermo-Chemical Propulsion
power, you must use Supersonic Flight in the same dice pool.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 PP.

Specialities:

Combat Expert: d8
Psych Expert: d8
Vehicle Expert: d8

Milestone: Heartbreaker

1 XP: when you talk about an old girlfriend
3 XP: when an old girlfriend shows up to complicate your life
10 XP: when you reconnect with your old flame or you break their heart to be with someone new

Milestone: Worldshaker

1 XP: when you use two or more Thermo-Chemical Propulsion dice in a pool
3 XP:
10 XP:

Datafile - Iron Fist

Affiliations:

Team: d6
Buddy: d8
Solo: d10

Distinctions:

Billionaire Playboy
Living Weapon of K'un-Lun
Young Dragon


Power Set 1: Heart of Shou Lao

d8 Enhanced Reflexes
d8 Enhanced Speed
d8 Enhanced Stamina
d8 Enhanced Strength
SFX: Iron Fist. Double or step up Enhanced Strength for one action. If that action fails,
shutdown Enhanced Strength. Recover power by activating an opportunity or
during a Transition Scene.
SFX: Chi Focus. In a pool including a Heart of Shou-Lao die, replace two dice of equal
steps with one die of +1 step.
SFX: Chi Healing. Add Enhanced Stamina to your dice pool when helping others to
recover stress. Spend 1 PP to recover your own or another’s physical stress or
step back your own or another’s physical trauma by –1.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Heart
of Shou-Lao. Recover Heart of Shou-Lao when you recover that stress or wake
up. If you take mental trauma, shutdown Heart of Shou-Lao until you recover
that trauma.


Specialities:

Acrobatic Master: d10
Business Expert: d8
Combat Master: d10
Covert Expert: d8
Mystic Expert: d8
Psych Expert d8

Milestone: Immortal Weapon

1 XP: when you use your Combat or Mystic Specialties to aid another hero.
3 XP: when you first defeat an opponent in a Buddy situation using your Iron Fist SFX.
10 XP: when you either nominate another hero as your replacement and give up your
title or defeat another hero to prove your status as the true Iron Fist.

Milestone: Hostile Takeover

1 XP: when you use your Business Expert in a conflict.
3 XP: when you exploit another character’s business holdings or resources.
10 XP: when you choose to either seize another character’s business assets or surrender

your own to them.

Sunday, March 2, 2014

Datafile - Scrapper

Affiliations:
Team: d8
Buddy:d6
Solo: d10

Distinctions:
Tony Stark's Illegitimate Heir
Smarty Pants
Don't Tell Me What To Do


Power Set 1: Self-Built Battlesuit
d6 Cybernetic Senses
d8 Enhanced Durability
d10 Superhuman Reflexes
d10 Superhuman Strength
SFX: Boost. Shutdown highest-rated Self-Built Battlesuit or Self-Defense Protocols power to
step up another
Self-Built Battlesuit power by +1 step. Recover power by activating an
opportunity or during a Transition Scene.


Limit: Power Surge. Shutdown highest-rated power to gain 1 PP. Take an action vs. the
doom pool to recover.
 
Power Set 2: Self-Defense Protocols   
d10 Repulsors
d10 Flight
d6 Repulsor Chain
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.

SFX: Wrapped Up. Add d6 and step up effect die by +1 when inflicting a complication with a pool using a Repulsor Chain die.
SFX: Alpha Strike. Step up or double
Repulsors or Repulsor Chain on your next roll, or spend 1 PP to do both, then shutdown Repulsors or Repulsor Chain. Recover power by activating an opportunity or during a Transition Scene.
Limit: Charged System. Shutdown highest-rated power and gain 1 PP. Recover power
by activating an opportunity or during a Transition Scene.



Specialties:
d10 Tech Master
d8 Science Expert
d8 Vehicle Expert
d8 Crime Expert

Milestone:
1 XP:
3 XP:
10 XP:

Milestone: No, I Am Iron Man
1 XP: when you use a power for the first time

3 XP: when you strip down and rebuilt your armor to improve it
10 XP: when you claim the mantle of Iron Man or destroy the public's faith in the name

Friday, March 9, 2012

Datafile - Carol Danvers

"Do I look like someone that wants to listen to your excuses?"
Ms. Marvel is detailed on pg. 82 of the Breakout Mini-Event.

For X-Country, she has the following Milestones:

Milestone 1: Maternal Instincts
1 XP: when you show being around kids makes you uncomfortable
3 XP: when you protect a younger member of your team whether they want it or not
10 XP: when you take direct action to keep Nightingale in your life or sacrifice yourself to save her life 

Milestone 2: Identity Crisis
1 XP when you first take mental or emotional stress.
3 XP when you either ask to join a new team or turn down an offer to join one.
10 XP when you either abandon your heroic identity to return to civilian life or when
you leave your current occupation to be a full-time hero.

Wednesday, March 7, 2012

Datafile - Nightingale

Affiliations:
Team: d10
Buddy: d6
Solo: d8

Distinctions:
All Mutants are Beautiful
A Mutant From A Better World
I Am My Father's Sword







Power Set 1: Mutant Father
d10 Teleportation
d10 Superhuman Reflexes
d6 Wall Crawling

SFX: Focus. If a pool includes a Mutant Father power, you may replace
two dice of equal size with one die +1 step larger.
SFX: Father’s Castle. Shutdown your Teleportation to loan your Teleportation die to an
ally’s dice pool. Regain your Teleporation die at the beginning of your turn or when the Watcher rolls an opportunity.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech. 
 
Power Set 2: Kree Mother   
d8 Enhanced Stamina
d8 Enhanced Durability

SFX: Energy Absorption. On a successful reaction against an energy-based attack
action, convert your opponent’s effect die into a Kree Mother stunt or step up
a Kree Mother power by +1 for your next roll involving that power.
Spend 1 PP to use this stunt if opponent’s action succeeded.
Limit: Overload. Shutdown a Kree Mother power and gain 1 PP. Recover power by
activating an opportunity or during a Transition Scene.


Specialties:
d10 Acrobatics Master
d10 Covert Master


Milestone: Homesick
1 XP: when you reveal a difference between the world you came from and the one you are in.
3 XP: when you attack someone you remember as an ally or aid someone you remember as an enemy
10 XP: when you decide to return to your home timeline and leave the team or give up an opportunity to return to make this world a better place.

Milestone: Finding Father
1 XP: whenever something reminds you of something he did or said
3 XP: when you inflict stress on someone to get information on where your father is
10 XP: when you find this dimension’s Nightcrawler – dead or alive.

Datafile - Daken Akihiro

Affiliations:
Team: d8
Buddy:d6
Solo: d10

Distinctions:
To Be the Man, You've Got To Beat the Man
AKA Deacon Akers, AKA David LeBeau, AKA...
The Off-Suit Ace




Power Set 1: Savage Son
d8 Bone Claws
d12 Godlike Stamina
d8 Pheromone Control
d8 Enhanced Senses
SFX: Berserk. Borrow a die from the doom pool for an attack action. Step up the doom
die by +1 and return to the doom pool.
SFX: Focus. In a pool including a Savage Son die, replace two dice of equal steps
with one die of +1 step.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your
physical trauma by –1.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
 
Power Set 2: Kinetic Adept   
d8 Weapon
d8 Enhanced Reflexes
d8 Enhanced Strength
Limit: Exhausted.Shutdown Kinetic Adept to gain 1 PP. Recover power by activating an
opportunity or during a Transition Scene.


Specialties:
d10 Combat Master
d8 Covert Expert
d8 Menace Expert
d8 Psych Expert


Milestone: The Ronin's Shadow
1 XP: when you use your Buddy die for the first time
3 XP: when you aid an ally in a scene
10 XP: when you sacrifice yourself for your teammate or leave the team to face your father alone

Milestone: My Father's Enemies
1 XP: when you declare someone an old ally or foe.
3 XP: when you aid your old ally in a buddy situation or deal trauma to your old foe.
10 XP: when you declare your old ally is now an enemy or vice versa.

Saturday, March 3, 2012

Datafile - Relapse

Affiliations: 
Team: d10 
Buddy: d6 
Solo: d8

Distinctions: 
Hippocratic or Hypocrite? 
High-Strung 
Your Costume Sucks


Power Set 1: Imperfect Mutant Clone
d10 Superhuman Durability
d10 Superhuman Stamina
SFX:Carry Your Burdens. May use Superhuman Durability to recover another’s physical stress during an Action Scene. The die removed becomes a complication for you

SFX: The Gift of Pain. When you inflict physical stress, you may replace the effect die or step up by 1 with a complication created by Carry Your Burdens. Remove your complication.

SFX: Healing Factor. Spend 1 PP to recover physical stress.

SFX: Mutant Healing. Add Superhuman Durability to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.

Limit: Take Your Medicine. Earn 1 PP by converting Carry Your Burdens complications into physical stress you suffer.

Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

Specialties:

d10 Medical Master
d8 Psych Expert
d8 Menace Expert
d8 Science Expert


Milestone 1: The Down Low
1 XP: when you deny you’re a mutant to friends or family
3 XP: when you are seen using your Sympathetic Healing power
10 XP: when you choose to have your powers removed or accept your place in a team of mutants.

Milestone 2: The Legacy of the Horsemen
1 XP: when you get involved in a physical conflict
3 XP: when you use The Gift of Pain to remove stress you took on your own.
10 XP: when you join your other clones as Pestilence or destroy them in front of your “father”, Apocalypse

Friday, March 2, 2012

Datafile - Longshot

Affiliations:
Team: d10
Buddy: d6
Solo: d8

Distinctions:
Lucky With The Ladies
Aren't You That Guy From the Thing?
Extra-Dimensional Marvel




Power Set 1: Probability Manipulation
d10 Probability 
d8 Psychometry 

SFX: Versatile: Replace Probability die with 2d8 or 3d6 on your next roll.
SFX: Second Chance: Spend 1 PP to reroll when using any Probability Manipulation power.
SFX: Unpredictable Luck: Instead of spending 1 PP, add d6 to the doom pool to create a Probability Manipulation stunt.
Limit: Mood-Linked Powers. Earn 1 PP and add a die to the doom pool equal to any emotional stress suffered.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

Power Set 2: Genetic Engineering
d10 Superhuman Reflexes
d8 Enhanced Stamina
SFX: Healing Factor. Spend 1 PP to recover stress.

SFX: Hollow Bones: Step up or double Superhuman Reflexes die against a single target. Remove highest rolling die and add an additional die to your total.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.


Specialties:
Acrobatic Expert: d8
Covert Expert: d8
Psych Expert: d8
Vehicle Expert: d8



Milestone: Mending a Broken Heart
1 XP: when you flirt with someone in the middle of a fight
3 XP: when you do something outrageous to impress the object of your affections
10 XP: when you give up hope for reconciling with Dazzler or you end a relationship with the hopes you and Dazzler will get back together

Milestone: Mojo is Watching
1 XP: when you mention a connection between your current situation and your experiences on Mojoworld
3 XP: when your experiences in Mojoworld cause a conflict or confrontation
10 XP: when you choose to have your memories of Mojoworld wiped or you abandon your team for Mojoworld

Saturday, February 25, 2012

Datafile - Fuse

Oh, no, I don't play that game anymore. You wouldn't like the rules I was taught.
Affiliations:
Team: d6
Buddy:d10
Solo: d8

Distinctions:
Control Freak
On The Run
Troubled Young Mutant










Power Set: Mutant Psychic Thief
d10 Mimic Power Expert
SFX: Spend 1 PP to create a "Stolen Power" Complication after a successful use of Mimic Power Expert. Power is shutdown until Complication is removed.

d6 Mind reading

Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
 

Power Set 2: Phoenix Force Vessel
d8 Enhanced Strength  

d8 Enhanced Flight

SFX: Unleashed:Step up or double any Phoenix Force Vessel power for
one action. If that action fails, add a die to the doom pool equal to the power die
you unleashed.


Limit: Whispers of the False Phoenix When suffering Emotional Stress, gain 1 PP and step up the stress die type.


Specialties:
Crime Expert: d8
Combat Expert: d8
Menace Expert: d8


Milestone: Brimstone Academy Fugitive

1 XP: when you use Menace or Crime expert to defeat a foe in an underhanded way.
3 XP: when you choose a hero as a reason to stay with your new team.
10 XP: when you choose to rejoin Brimstone Academy to protect your new friends or absorb Emma Frost's abilities into the Phoenix Force.

Milestone: The Fires of the Phoenix

1 XP: when you first use your Unleashed SFX.

3 XP: when you trigger your Whispers of the False Phoenix Limit and stress yourself out of a scene.
10 XP: when you sacrifice yourself to rid yourself of the Phoenix Force or by letting the Phoenix Force inhabit you and unlock your powers.