Showing posts with label X-Country. Show all posts
Showing posts with label X-Country. Show all posts

Tuesday, May 20, 2014

eXtradimensional - Houses of the Atom

In the year of the Host 1066, King Charles enters the fifth year of his reign. He holds a feast to celebrate the day his armies cast down the tyrant Magnus. Now humans and those blessed with the powers of Heaven live and work for salvation instead of the damnation of humanity at the hands of the Iron King.

House Xavier: Blessed with the greatest gifts of Heaven, the benevolent king sits on a throne still recovering from his wounds at the Battle of Westchester.

House Grey: Xavier's favorite disciple. As yet unmarried, though whosoever takes her hand would make the strongest claim to succeed him.

House Summers: Xavier's bravest knight and right hand of the house of Xavier. He loves Lady Gray though he is married to Lady Frost.

House Rasputin: The newest house, elevated after the loss of Robert the Drake during the war. Rasputin is an honest and forthright knight, though at a loss in more courtly manners.

Archbishop Worthington: Responsible for the Church's blessing of the Host's powers and legitimizing Xavier's claim to the throne.

Tower of the Beast: A collection of those unfortunate demons using their Host-granted powers for good instead of evil.

House Magnus: Scattered to the winds by his death, agents looking to avenge the Iron King conspire in secret.

House Darkholme: The Queen of All Faces has yet to be found. Whether she bears an heir for the Iron King remains yet to be seen.

House Lebeaux: A dark charmer who stayed neutral during the war. Rumored to be in league with the Rogues and profiting from their outlaw status.

House Frost: Most Magnus loyalists came under her banner. She arranged for a marriage to Sir Scott to protect her

Logan: Refused a banner even though he slew Erik Magnus in his own throne room.

The Rogues: Outlaws that steal gold, jewels and even the powers of the Host. Led by "Mary Streak".

Tuesday, May 6, 2014

Datafile - Armor

Affiliations:

Team: d10
Buddy: d8
Solo: d6




Distinctions:

Dutiful Soldier
Prelate Ambition
Technophile

Power Set 1: Psychic Exo-Armor

d8 Superhuman Durability
d8 Superhuman Strength
SFX: Ancestral Boost. Step up or double a Psychic Exo-Armor die for that Scene, or
spend 1 PP to do both. Take your second-highest rolling die of each subsequent
action or reaction as emotional or physical stress.
SFX: Memory Surge. Use your current emotional stress die as your effect die, then step
up your emotional stress by +1.
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused
by light-based attacks.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown
Psychic Exo-Armor. Recover Psychic Exo-Armor when you recover that stress
or wake up. If you take emotional trauma, shutdown Psychic Exo-Armor until
you recover that trauma.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

Specialities:

Combat Expert: d8
Science Expert: d8
Tech Expert: d8

Monday, May 5, 2014

Datafile - Caliban

Affiliations:

Team: d8
Buddy: d6
Solo: d10




Distinctions:

No Mercy
Apocalypse's Top Dog
Morlock Survivor

Power Set 1: Apocalypse Augmentation

d8 Enhanced Speed
d8 Enhanced Durability
d6 Leaping
d10 Strength
SFX: Berserk. Add a doom die to your next attack action. After your action, step up the
doom die and return it to the doom pool.
Limit: Uncontrollable. Change any Apocalypse Augmentation power into a complication
to gain 1 pp. Activate an opportunity or remove the complication to recover that
power.

Power Set 2: Mutant Bloodhound

d8 Enhanced Reflexes
d8 Enhanced Senses
SFX: Psychoactive Virus. Add a die equal to your opponent’s current emotional stress
to any attacks made against them at no additional cost. If successful, spend 1
pp to step up their emotional stress in addition to any effect you create against
them.
SFX: X-Factor Sense. Against a single mutant target, step up or double an Enhanced
Senses die. Remove the highest rolling die and use three dice for your total.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.

Specialities:

Covert Expert: d8
Combat Expert: d8
Menace Expert: d8

Datafile - Abyss

Affiliations:

Team: d8
Buddy: d6
Solo: d10




Distinctions:

Shrouded In Mystery
Likes To Play Awhile Before Annihilation
Apocalypse's Youngest Horseman

Power Set 1: Dimensional Portal Body

d8 Enhanced Speed
d8 Enhanced Reflexes
d10 Stretching
d10 Durability
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX: Envelop. When inflicting a restraining or immobilizing complication on a target,
add a d6 and step up the effect die.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.


Specialities:

Acrobatics Expert: d8
Combat Expert: d8
Covert Master: d10
Menace Master: d10

Friday, April 11, 2014

eXtradimensional - Milestones and Unlockables - Quantum Shuffle Arc


Though it may seem that Fuse is randomly jumping the team through dimensions, the truth is far more complex. Her abilities are part of the tug of war between the entity currently known as the False Phoenix and a new entity calling itself Akashika. The unlockables and milestones for this arc reflect the battle between these forces.

5/10 XP: Unlock the Phoenix Force
Jumping through dimensions bathes your team in the power of the Phoenix Force. The False Phoenix now whispers to everyone on the team, though only a few heed its call. For 5 XP,  you may steal a power from someone in the scene and use it in a roll you make. When you do, add a die of the same size to the Doom Pool. For 10 XP, you may add a Phoenix Force die of any size to any roll involving a Power Set. When you do, add a die of the same size to the Doom Pool.



Milestone: Whispers of the Phoenix
1 XP: when the False Phoenix appears to you
3 XP: when you stress someone out of a scene through mental or emotional stress
10 XP: when you sacrifice yourself to weaken the False Phoenix or become her vessel to claim the Phoenix Force for yourself




5/10: Unlock Akashika
The Akashika functions as something of a hive mind, allowing mutants willing to open their minds to work together as one. 5 XP allows you step up an asset die created for a teammate thanks to your psychic coordination. 10 XP allows you to spend a Plot Point to give an ally a dice from one of your Power Sets that can help.




Milestone: Power of the Akashika
1 XP: when you speak to someone with your brain instead of your mouth
3 XP: when your newfound psychic gifts cause more trouble than expected
10 XP: when you give yourself over to the Akashika to allow a fallen mutant take over your body permanently or reject your connection to reclaim your identity.


Friday, May 4, 2012

Datafile - Magneto

"The art of our necessities is strange,
That can make vile things precious."
Affiliations:
Team: d6
Buddy: d8
Solo: d10

Distinctions:
Master of Magnetism
Genosian Premier
Haunted by Charles


Superior Mutant
d10 Magnetic Blast 
d8 Enhanced Reflexes
d8 Enhanced Senses 

d10 Force Field
d10 Psychic Resistance 

d8 Subsonic Flight
d12 Magnetic Supremacy
SFX:
Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.

SFX: Bending to Your Will. When including Superior Mutant as part of an attack action against metal
targets, add d6 and step up effect die +1.

SFX: Versatile. Replace Magnetic Supremacy die with 2d10 or 3d8 on your next roll.
SFX: Multipower. Use two or more Superior Mutant powers in your dice pool,
at –1 step for each additional power.
Limit:
Zealot. Earn 1 PP and step up emotional stress by +1 when someone shows their prejudice against mutants.
Limit:
Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.




Specialties:
d8 Business Expert
d10 Combat Master
d10 Menace Expert
d8 Vehicle Expert

Tuesday, April 17, 2012

Datafile - Redwood

Affiliations:
Team: d8
Buddy: d6
Solo: d10

Distinctions:
Flower Child
The Popular One
Never Back Down From A Bully




All Natural Mutant
d10 Superhuman Strength
d10 Growth
d8 Plant Control
d8 Durability


Specialties:
d8 Crime Expert
d8 Menace Expert
d8 Science Expert

Datafile - Pandora

"Nothing personal. I hate all humans."
Affiliations:
Team: d10
Buddy: d8
Solo: d6

Distinctions:
Demon Eyes
Hell's Exchange Student
Vicious Little Thing





Mystic Mutant
d8 Teleport
d8 Stretching
d8 Shapeshifting


Specialties:
d8 Crime Expert
d8 Mystic Expert

Datafile - Untouchable


Affiliations:
Team: d10
Buddy: d8
Solo: d6

 Distinctions:
Hot for Teacher
No More Killing
Broods With The Best of Them


Silent Mutant
d8 Intangibility
d8 Telepathy
d8 Psychic Blast


Specialties:
d10 Medic
d8 Business
d8 Psych

Datafile - Accelerator

"Let's just say I have a graduate degree in kicking your ass"
Affiliations:
Team: d10
Buddy: d8
Solo: d6

Distinctions:
First in Class, Second In Command
Genosha's Favorite Son
The Dick in Valedictorian



Power Set 1: Master of Gravity
d10 Reflexes
d10 Flight
d10 Gravity Resistance
d10 Superhuman Speed
d10 Superhuman Strength
d8 Gravity Control
d8 Gravity Attack
d8 Gravity Grip
Limit: Mutant


Specialties:
d10 Menace Master
d8 Vehicle Expert
d8 Covert Expert

Sunday, April 1, 2012

Datafile - Snowflame

“Cocaine is my God -- and I am the human instrument of its will!"
Affiliations:
Team: d6
Buddy:d8
Solo: d10
Distinctions:
True Wild Child
Addiction?  What Addiction?
Shady Business Dealer
 
 
 
Power Set 1:  Cocaine Force
Enhanced Reflexes d8
Superhuman Strength d6
Superhuman Speed d6
Pyrokinesis d8
Godlike Endurance d12
 
SFX: Snorting Lines. Instead of spending a plot point, create physical stress (or step up current physical stress one level) to use an additional power from this power set.  May be used multiple times for a single roll. 
SFX:  Higher than high.  Spend a plot point to step up a die from this power set by one level.  May be used multiple times for a single roll.
SFX:  Who feels pain?  After you roll to defend against physical stress, grant your opponent a plot point.  Add 2d12 to your die pool for that defense roll.
SFX: Keep on rollin’.  Spend 1 PP to recover your stress during transition scenes.
Limit: Cocaine.  Step down all powers in “Cocaine Force” power set by one each scene that begins with lacking access to cocaine.  Stacks each scene.  Recover power upon doing cocaine.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
 
Specialties:
d8 Combat Expert
d8 Covert Expert
d8 Menace Expert
d8 Psych Expert 

Thursday, March 29, 2012

Datafile - Sabertooth

"I used to be a mean drunk. Now I'm just mean."
Affiliations:
Team: d6
Buddy:d8
Solo: d10

Distinctions:
The Biggest, Baddest Wolf
Try And Test Me, Boy
The Ultimate Survivor

Power Set 1: Savage Mutant
Enhanced Reflexes d8
Superhuman Strength d10
Godlike Stamina d12
Superhuman Senses d10
Vicious Claws d10
SFX: Berserk. Borrow a die from the doom pool for an attack action. Step up the doom
die by +1 and return to the doom pool.
SFX: Focus. In a pool including a Savage Mutant die, replace two dice of equal steps
with one die of +1 step.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your
physical trauma by –1.

SFX: Multipower. Use two or more Savage Mutant powers in your dice pool,
at –1 step for each additional power.

SFX: Fearsome. Add d6 and step up effect die by +1 when using Weapon X Program
powers to inflict emotional stress.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.



Specialties:
d10 Combat Master
d10 Covert Master
d10 Menace Master
d8 Vehicle Master

Datafile - Fallow

"Did you see that guy's head pop?"
Affiliations: 
Team: d10 
Buddy: d6 
Solo: d8

Distinctions: 
Unstable Beauty
I Love Being A Mutant
Daddy's Little Girl


Power Set 1: Imperfect Mutant Clone
d8 Energy Drain
d10 Superhuman Durability
d8 Psychic Resistance

SFX:Energy Absorption.On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a complication or step up a Imperfect Mutant Clone power by +1 for your next action. Spend 1 PP to use this stunt if opponent’s action succeeded.

SFX: The Voices In My Head.When using Superhuman Durability in your dice pool, redirect physical
stress to mental stress at no cost. Redirect effect dice targeting your Imperfect Mutant Clone assets to yourself as mental stress. Spend 1 PP to step back either redirected stress by –1.


Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

Specialties:

None

Wednesday, March 28, 2012

Brianna's Diary - Dazzler...LIVE!

So, I can't believe I'm actually doing this. I mean, really can't believe I'm doing this but I don't know if... well, I don't know very much right now. So, what the hell, here it goes...

Dear Diary,

First off, the only reason why I'm doing this, in case some one who is not supposed to be reading this happens upon this diary, is because Emma Frost (yes, THE Emma Frost) said this would be a good idea.
See, I'm a mutant. My power allows me to copy other mutant powers. If I try hard enough and concentrate enough, I can steal the powers. The mutant eventually gets them back. How long that takes depends on me. Frost pushed me further and further each time I "trained" with the other students.
She told me to start keeping a journal to remind of memories were mine and which ones weren't. I haven't gotten any other memories though. t felt
Well, until a little bit ago at least... I've started remembering things, I developed new powers. I can fly and I'm a lot stronger.

It calls itself The Phoenix. It knows people. It remembers people. Like Cyclops, Beast, Longshot, Wolverine, Professor Xavier, Iceman, Gambit, Rogue and so man of the X-men. I've never met them. I went straight to Brimstone Academy the first time I accidentally read my parents' minds.

The Phoenix keeps telling me that Jean Grey really isn't Jean Grey. Grey showed up at the memorial and The Phoenix just took over my whole body, my whole BEING and addressed the entire crowd. Told them all that the Jean Grey standing before them wasn't real. Attacked Cyclops, told him "She's dead Scott, you know this," or something like that. It's a touch fuzzy really. It felt like the last time Frost was in my head but a lot less frosty. We are all The Phoenix. Each with a burning ember inside.

She, The Phoenix, sorry I just really don't want to think that The Phoenix is male. That's just creepy. Like Longshot in just a smoking jacket refusing to put pants on creepy.

Anyway, she, The Phoenix was talking to me, no wait, it was Jean Grey. The fake Jean Grey. The fake, dead Jean Grey was talking to me in the mirrors in Dazzler's mansion. That woman has too many mirrors by the way. Way too many. It's creepy. Like Longshot in a smoking... sorry...

Okay mirrors. Fake Jean Grey talking to me. Back on track.

She told me that The Phoenix isn't telling me something. I don't know how to ask though!
I think I may just be losing my mind. Maybe Frost implanted something in my brain? I don't know. It's really scary.

It's nice to have other mutants around me though. They're all pretty nice. Well, except for Daken. He doesn't seem mean though, just angry. I wonder if Wolverine is as handsome as he is...

Longshot seems kind of sad sometimes, like he misses people. I can't tell if it's The Phoenix or me who wants to give him a big hug and tell him that he is a good person and he's important to people even if he's not a TV star anymore.

Special Agent Danvers is definitely in the right line of work. She's so serious and well, serious. I wouldn't be surprised if she were a ninja. Seriously. She looks like the kind of woman that has some sort of secret awesome power that only comes out when she's super angry or something. OMG! Maybe she's She-Hulk! Nah, that's just silly. You trust her and not me?

Nightingale is very sweet. I can see the sadness and confusion in her eyes in being in this dimension though. Not going to lie, I would love to see "Auntie Emma" in her version of the world. I bet her cookies are as wonderful as Nightingale says and I bet she does have a beautiful singing voice. My head might explode from that juxtaposition though. I've never known Frost to be anything but a cold woman who is more prone to using cruelty than compliments and encouragement. I still remember the cries of the other students... She makes her world better than it is. The Phoenix is everywhere. I see through her lies.

Relapse, who I like to call just The Doctor in my head, is so far in the mutant closet he's playing with Aslan in Narnia. I have no idea what that must be like for him. I never got the chance to hide what I was. I suppose I'm a bit jealous. I mean he can actually help people. I'm just a copy cat. I wonder who Fallow really is though. She called him "brother". Maybe I'm not the only one running from others? They are more like you than you think.

I'm glad to have them around though. I don't think I'd be very good on my own. I may have to have a "okay what do you do and how do I control it if I need your power" talk with them though. They may be the only thing standing between me and well, Brimstone Academy and everyone else who wants to kill me for accusing Jean Grey of not being Jean Grey. And here I thought life was going to be better once I got away from Frost.

I just hope Jonas doesn't hate me. I know he wanted to come with but I just... I miss him. I miss him so much and wish he would have come with me. I don't think Anna would have died if he was with me. You'll see him soon. He thinks about you every night.

~Brianna Murphy~
A.K.A Fuse

Datafile - Lasher

"We find this place to be an interesting...experiment."
Affiliations:
Team: d10
Buddy:d6
Solo: d8

Distinctions:
Undercover Operative
Mutants Deserve Better
Genosha Born and Bred





Power Set 1: Body Modification
Stretching: d10
Shapeshifting: d6
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX:
Grapple. Add d6 and step up effect die +1 when inflicting a complication on a
target.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
 
Power Set 2:   Genoshian Purity Guard Training
Enhanced Strength: d8
Enhanced Durability: d8
SFX: Focus. In a pool including a GPG Training die, replace two dice of equal
steps with one die of +1 step.

Limit: Mutant Pride. Earn 1 PP if you step up emotional stress inflicted by government forces
or mutant prejudice by +1.


Specialties:
Combat Expert: d8
Covert Expert: d8
Vehicle Expert: d8


Wednesday, March 21, 2012

Datafile - Gambit

"Always stack the deck."
Affiliations:
Team: d8
Buddy:d6
Solo: d10

Distinctions:
Untrustworthy
Is This Your Card?
Good Looking Bad Boy





Power Set 1: Kinetic Mastery
Kinetic Charge d10
Enhanced Reflexes d8
Enhanced Stamina d8
Psychic Resistance d8
SFX: Ricochet. Step up or double Kinetic Charge die against a single target. Remove
highest-rolling die and add an additional die to your total.

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.

SFX: Massive Charge. Double or step up Kinetic Charge for one action. If that action fails,
shutdown
Kinetic Charge. Recover power by activating an opportunity or
during a Transition Scene.

Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.




Specialties:
d8 Combat Expert
d8 Covert Expert
d8 Crime Expert

Sunday, March 18, 2012

Datafile - Dazzler

"This is a musical journey through my wild life."
Affiliations:
Team: d10
Buddy:d8
Solo: d6

Distinctions:
Disco Diva
Mutant in Motion
Retired X-Man


Power Set 1: Sonic Light Transduction
Light Blast d8
Blinding Strobes d8
Mind Control Strobes d6
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX:
Holograms. When using Sonic Light Transduction to create assets, add d6 and step
up effect die by +1.
SFX: Multipower. Use two or more
Sonic Light Transduction powers in your dice pool, at –1
step for each additional power.

Immunity. Spend 1 PP to ignore stress or trauma from bright lights or loud noises.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
 
Specialties:
Acrobatics Expert d8

Business Expert d8
Psych Expert d8

X-Country - Milestones and Unlockables - False Phoenix Arc

Milestone: Presumed Innocent
1 XP: when you ignore anti-mutant prejudice
3 XP: when you take action to protect someone with an anti-mutant viewpoint
10 XP: when you turn yourself in for your day in court or sacrifice yourself for a world that hates you

Milestone: Proven Guilty
1 XP: when you confront another mutant outside the team about Jean Grey's message
3 XP: when you inflict stress on a mutant who believes Jean has returned
10 XP: when you finish the job started at the Xavier Memorial or start a civil war between mutants with the truth of the False Phoenix

5/10 XP: Unlock Mutant Aid
Not every mutant believes that Jean Grey's reappearance is legitimate. Those who came to the Xavier Memorial were mostly convinced but there are those with doubts. For 5 XP, a known mutant will aid your team subtly. They will put you up, offer resources, but will do so in a way where their help won't be traced back. For 10 XP, that mutant will come to your aid in an out-and-out conflict.

5/10: Unlock Government Aid
Beast was not fooled by the False Phoenix. Carol Danvers is working with him to keep the fugitives on the move while he works on discovering the truth behind Jean's return. Beast has many connections within Washington D.C. and is willing to use those connections to help you out. 5 XP will have the Beast's pull get rid of any legal issues, like getting bailed out after being arrested. 10 XP lets Beast call in a favor from one of his non-mutant buddies to help out the fugitives in a time of need.

Friday, March 9, 2012

Datafile - Carol Danvers

"Do I look like someone that wants to listen to your excuses?"
Ms. Marvel is detailed on pg. 82 of the Breakout Mini-Event.

For X-Country, she has the following Milestones:

Milestone 1: Maternal Instincts
1 XP: when you show being around kids makes you uncomfortable
3 XP: when you protect a younger member of your team whether they want it or not
10 XP: when you take direct action to keep Nightingale in your life or sacrifice yourself to save her life 

Milestone 2: Identity Crisis
1 XP when you first take mental or emotional stress.
3 XP when you either ask to join a new team or turn down an offer to join one.
10 XP when you either abandon your heroic identity to return to civilian life or when
you leave your current occupation to be a full-time hero.

Wednesday, March 7, 2012

Datafile - Nightingale

Affiliations:
Team: d10
Buddy: d6
Solo: d8

Distinctions:
All Mutants are Beautiful
A Mutant From A Better World
I Am My Father's Sword







Power Set 1: Mutant Father
d10 Teleportation
d10 Superhuman Reflexes
d6 Wall Crawling

SFX: Focus. If a pool includes a Mutant Father power, you may replace
two dice of equal size with one die +1 step larger.
SFX: Father’s Castle. Shutdown your Teleportation to loan your Teleportation die to an
ally’s dice pool. Regain your Teleporation die at the beginning of your turn or when the Watcher rolls an opportunity.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech. 
 
Power Set 2: Kree Mother   
d8 Enhanced Stamina
d8 Enhanced Durability

SFX: Energy Absorption. On a successful reaction against an energy-based attack
action, convert your opponent’s effect die into a Kree Mother stunt or step up
a Kree Mother power by +1 for your next roll involving that power.
Spend 1 PP to use this stunt if opponent’s action succeeded.
Limit: Overload. Shutdown a Kree Mother power and gain 1 PP. Recover power by
activating an opportunity or during a Transition Scene.


Specialties:
d10 Acrobatics Master
d10 Covert Master


Milestone: Homesick
1 XP: when you reveal a difference between the world you came from and the one you are in.
3 XP: when you attack someone you remember as an ally or aid someone you remember as an enemy
10 XP: when you decide to return to your home timeline and leave the team or give up an opportunity to return to make this world a better place.

Milestone: Finding Father
1 XP: whenever something reminds you of something he did or said
3 XP: when you inflict stress on someone to get information on where your father is
10 XP: when you find this dimension’s Nightcrawler – dead or alive.