Source: A deleted e-mail on a phone tossed in the East River.
Carol,
It seemed just like old times on the roof of the parking garage. There’s a part of me that wishes I was the one that was chasing around with a rambunctious group of young mutants underfoot and you were the one calling in favors and strong-arming government officials. Maybe next time.
The media is gobbling up the Sentinel attack story. Those kids saved a lot of lives in there, but it’s given fuel to anti-mutant groups calling for your capture and arrest. The silver lining is that you proved a theory of mine. Genosha wouldn’t have two highly-trained Genetic Purity Guards standing around guarding Magneto’s helmet. Those guards were fake, which means the GPG has a few operatives in-country working for Genoshian interests. It wouldn’t surprise me if one of them contacted you while on the run.
The battle at the Xavier memorial is less of a media sensation. “Mutants fight” is sadly the equivalent of “dog bites man” in the modern press. I’ve kept the mentions of Jean’s supposed appearance out of the media, but it is a very hot topic amongst the various mutant factions. Scott believes it’s her, Bobby is unsure and don’t believe it is. I wish I had more evidence than a hunch. I would even take Logan’s sniff test. Scott is greaing up for a full-scale manhunt, not just because of what that redhead who claimed to be the real Phoenix did to him. The last thing anyone wants to see is children killing children.
The young woman in question is named Brianna Murphy. She is a student of Emma Frost’s Brimstone Academy under the name of Fuse. Or, I should say was, as it seems Frost is on the hunt for the young woman. I don’t truly think she’s the Phoenix either. But until I can know for certain, you’ve got to keep her alive and away from anyone looking to exploit her abilities to mimic powers.
Longshot’s reappearance should help those kids as well. For all I know he could be using this as a platform to restart his fame. But I will take a trained X-Man in the mix, even if it’s one who is in it for the glory and fame rather than reasons more aligned with the original intent. I apologize in advance for whatever sleazy come-ons he throws your way.
The young doctor is a very interesting case. Robert Blake Mendelevium, an orphan who became chief of Surgery by 31. IF he’s a mutant, having the name of a radioactive element seems like a cruel joke. Something doesn’t quite feel right about his paperwork, but his ability to transfer injuries to people will prove very useful in the field.
Daken Akihiro has a very colorful history. He claims to be Logan’s son. I can’t imagine anyone would make that claim willingly. Akihiro shares a lot of his father’s traits. He also spent sometime under the tutelage of Remy LeBeau in New Orleans. If you can keep him from pursuing agendas counter to ours, he can prove to be quite useful in the field.
I could not find any information on Nightingale, the woman claiming to be Nightcrawler’s daughter from another dimension. My extradimentional influence is not what it once was, but you have to be careful with elements like these. You never know when they will attack someone you view as an ally and vice versa. Her teleportation is obviously useful but handle with care.
I’m sorry I had to burn you, but we both know it’s the best way to come up with a convincing story. If you are perceived as an outcast, you are more likely to get true opinions and information on this Jean impostor. I will do what I can amongst the old guard and you do what you must in the field. This email will cause the cell phone to brick in five seconds after you hit delete. Please dispose of it in the usual manner.
Good luck, Carol.
M
The world changed in November, 1961. The Marvels, as they came to be known, etched their names in history. The Fantastic Four. Iron Man. The X-Men. Spider-Man. A half-century later, those names live on as new heroes make their mark in the world.
Sunday, March 11, 2012
Recap - "Museum Pieces"
Labels:
1.1,
Beast,
Ms. Marvel,
recap
Location:
New York, NY, USA
Friday, March 9, 2012
Datafile - Carol Danvers
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"Do I look like someone that wants to listen to your excuses?" |
For X-Country, she has the following Milestones:
Milestone 1: Maternal Instincts
1 XP: when you show being around kids makes you uncomfortable
3 XP: when you protect a younger member of your team whether they want it or not
10 XP: when you take direct action to keep Nightingale in your life or sacrifice yourself to save her life
Milestone 2: Identity Crisis
1 XP when you first take mental or emotional stress.
3 XP when you either ask to join a new team or turn down an offer to join one.
10 XP when you either abandon your heroic identity to return to civilian life or when
you leave your current occupation to be a full-time hero.
Wednesday, March 7, 2012
Datafile - Nightingale
Affiliations:
Team: d10
Buddy: d6
Solo: d8
Distinctions:
All Mutants are Beautiful
A Mutant From A Better World
I Am My Father's Sword
Power Set 1: Mutant Father
d10 Teleportation
d10 Superhuman Reflexes
d6 Wall Crawling
SFX: Focus. If a pool includes a Mutant Father power, you may replace
two dice of equal size with one die +1 step larger.
SFX: Father’s Castle. Shutdown your Teleportation to loan your Teleportation die to an
ally’s dice pool. Regain your Teleporation die at the beginning of your turn or when the Watcher rolls an opportunity.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Power Set 2: Kree Mother
d8 Enhanced Stamina
d8 Enhanced Durability
SFX: Energy Absorption. On a successful reaction against an energy-based attack
action, convert your opponent’s effect die into a Kree Mother stunt or step up
a Kree Mother power by +1 for your next roll involving that power.
Spend 1 PP to use this stunt if opponent’s action succeeded.
Limit: Overload. Shutdown a Kree Mother power and gain 1 PP. Recover power by
activating an opportunity or during a Transition Scene.
Specialties:
d10 Acrobatics Master
d10 Covert Master
Milestone: Homesick
1 XP: when you reveal a difference between the world you came from and the one you are in.
3 XP: when you attack someone you remember as an ally or aid someone you remember as an enemy
10 XP: when you decide to return to your home timeline and leave the team or give up an opportunity to return to make this world a better place.
Milestone: Finding Father
1 XP: whenever something reminds you of something he did or said
3 XP: when you inflict stress on someone to get information on where your father is
Team: d10
Buddy: d6
Solo: d8
Distinctions:
All Mutants are Beautiful
A Mutant From A Better World
I Am My Father's Sword
Power Set 1: Mutant Father
d10 Teleportation
d10 Superhuman Reflexes
d6 Wall Crawling
SFX: Focus. If a pool includes a Mutant Father power, you may replace
two dice of equal size with one die +1 step larger.
SFX: Father’s Castle. Shutdown your Teleportation to loan your Teleportation die to an
ally’s dice pool. Regain your Teleporation die at the beginning of your turn or when the Watcher rolls an opportunity.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Power Set 2: Kree Mother
d8 Enhanced Stamina
d8 Enhanced Durability
SFX: Energy Absorption. On a successful reaction against an energy-based attack
action, convert your opponent’s effect die into a Kree Mother stunt or step up
a Kree Mother power by +1 for your next roll involving that power.
Spend 1 PP to use this stunt if opponent’s action succeeded.
Limit: Overload. Shutdown a Kree Mother power and gain 1 PP. Recover power by
activating an opportunity or during a Transition Scene.
Specialties:
d10 Acrobatics Master
d10 Covert Master
Milestone: Homesick
1 XP: when you reveal a difference between the world you came from and the one you are in.
3 XP: when you attack someone you remember as an ally or aid someone you remember as an enemy
10 XP: when you decide to return to your home timeline and leave the team or give up an opportunity to return to make this world a better place.
Milestone: Finding Father
1 XP: whenever something reminds you of something he did or said
3 XP: when you inflict stress on someone to get information on where your father is
10 XP: when you find this dimension’s Nightcrawler – dead or alive.
Datafile - Daken Akihiro
Team: d8
Buddy:d6
Solo: d10
Distinctions:
To Be the Man, You've Got To Beat the Man
AKA Deacon Akers, AKA David LeBeau, AKA...
The Off-Suit Ace
Power Set 1: Savage Son
d8 Bone Claws
d12 Godlike Stamina
d8 Pheromone Control
d8 Enhanced Senses
die by +1 and return to the doom pool.
SFX: Focus. In a pool including a Savage Son die, replace two dice of equal steps
with one die of +1 step.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your
physical trauma by –1.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Power Set 2: Kinetic Adept
d8 Weapon
d8 Enhanced Reflexes
d8 Enhanced Strength
d8 Enhanced Strength
Limit: Exhausted.Shutdown Kinetic Adept to gain 1 PP. Recover power by activating an
opportunity or during a Transition Scene.
opportunity or during a Transition Scene.
Specialties:
d10 Combat Master
d8 Covert Expert
d8 Menace Expert
d8 Psych Expert
Milestone: The Ronin's Shadow
1 XP: when you use your Buddy die for the first time
3 XP: when you aid an ally in a scene
10 XP: when you sacrifice yourself for your teammate or leave the team to face your father alone
Milestone: My Father's Enemies
1 XP: when you declare someone an old ally or foe.
3 XP: when you aid your old ally in a buddy situation or deal trauma to your old foe.
10 XP: when you declare your old ally is now an enemy or vice versa.
Saturday, March 3, 2012
Datafile - Relapse
Affiliations:
Team: d10
Buddy: d6
Solo: d8
Distinctions:
Hippocratic or Hypocrite?
High-Strung
Your Costume Sucks
Power Set 1: Imperfect Mutant Clone
d10 Superhuman Durability
d10 Superhuman Stamina
SFX:Carry Your Burdens. May use Superhuman Durability to recover another’s physical stress during an Action Scene. The die removed becomes a complication for you
SFX: The Gift of Pain. When you inflict physical stress, you may replace the effect die or step up by 1 with a complication created by Carry Your Burdens. Remove your complication.
SFX: Healing Factor. Spend 1 PP to recover physical stress.
SFX: Mutant Healing. Add Superhuman Durability to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.
Limit: Take Your Medicine. Earn 1 PP by converting Carry Your Burdens complications into physical stress you suffer.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
d10 Medical Master
d8 Psych Expert
d8 Menace Expert
d8 Science Expert
Team: d10
Buddy: d6
Solo: d8
Distinctions:
Hippocratic or Hypocrite?
High-Strung
Your Costume Sucks
Power Set 1: Imperfect Mutant Clone
d10 Superhuman Durability
d10 Superhuman Stamina
SFX:Carry Your Burdens. May use Superhuman Durability to recover another’s physical stress during an Action Scene. The die removed becomes a complication for you
SFX: The Gift of Pain. When you inflict physical stress, you may replace the effect die or step up by 1 with a complication created by Carry Your Burdens. Remove your complication.
SFX: Healing Factor. Spend 1 PP to recover physical stress.
SFX: Mutant Healing. Add Superhuman Durability to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.
Limit: Take Your Medicine. Earn 1 PP by converting Carry Your Burdens complications into physical stress you suffer.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
d10 Medical Master
d8 Psych Expert
d8 Menace Expert
d8 Science Expert
Milestone 1: The Down Low
1 XP: when you deny you’re a mutant to friends or family
3 XP: when you are seen using your Sympathetic Healing power
10 XP: when you choose to have your powers removed or accept your place in a team of mutants.
Milestone 2: The Legacy of the Horsemen
1 XP: when you get involved in a physical conflict
3 XP: when you use The Gift of Pain to remove stress you took on your own.
10 XP: when you join your other clones as Pestilence or destroy them in front of your “father”, Apocalypse
Friday, March 2, 2012
Datafile - Longshot
Affiliations:
Team: d10
Buddy: d6
Solo: d8
Distinctions:
Lucky With The Ladies
Aren't You That Guy From the Thing?
Extra-Dimensional Marvel
Power Set 1: Probability Manipulation
d10 Probability
d8 Psychometry
SFX: Versatile: Replace Probability die with 2d8 or 3d6 on your next roll.
SFX: Second Chance: Spend 1 PP to reroll when using any Probability Manipulation power.
SFX: Unpredictable Luck: Instead of spending 1 PP, add d6 to the doom pool to create a Probability Manipulation stunt.
Limit: Mood-Linked Powers. Earn 1 PP and add a die to the doom pool equal to any emotional stress suffered.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Power Set 2: Genetic Engineering
d10 Superhuman Reflexes
d8 Enhanced Stamina
SFX: Healing Factor. Spend 1 PP to recover stress.
SFX: Hollow Bones: Step up or double Superhuman Reflexes die against a single target. Remove highest rolling die and add an additional die to your total.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Acrobatic Expert: d8
Covert Expert: d8
Psych Expert: d8
Vehicle Expert: d8
Milestone: Mending a Broken Heart
1 XP: when you flirt with someone in the middle of a fight
3 XP: when you do something outrageous to impress the object of your affections
10 XP: when you give up hope for reconciling with Dazzler or you end a relationship with the hopes you and Dazzler will get back together
Milestone: Mojo is Watching
1 XP: when you mention a connection between your current situation and your experiences on Mojoworld
3 XP: when your experiences in Mojoworld cause a conflict or confrontation
10 XP: when you choose to have your memories of Mojoworld wiped or you abandon your team for Mojoworld
Team: d10
Buddy: d6
Solo: d8
Distinctions:
Lucky With The Ladies
Aren't You That Guy From the Thing?
Extra-Dimensional Marvel
Power Set 1: Probability Manipulation
d10 Probability
d8 Psychometry
SFX: Versatile: Replace Probability die with 2d8 or 3d6 on your next roll.
SFX: Second Chance: Spend 1 PP to reroll when using any Probability Manipulation power.
SFX: Unpredictable Luck: Instead of spending 1 PP, add d6 to the doom pool to create a Probability Manipulation stunt.
Limit: Mood-Linked Powers. Earn 1 PP and add a die to the doom pool equal to any emotional stress suffered.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Power Set 2: Genetic Engineering
d10 Superhuman Reflexes
d8 Enhanced Stamina
SFX: Healing Factor. Spend 1 PP to recover stress.
SFX: Hollow Bones: Step up or double Superhuman Reflexes die against a single target. Remove highest rolling die and add an additional die to your total.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Acrobatic Expert: d8
Covert Expert: d8
Psych Expert: d8
Vehicle Expert: d8
Milestone: Mending a Broken Heart
1 XP: when you flirt with someone in the middle of a fight
3 XP: when you do something outrageous to impress the object of your affections
10 XP: when you give up hope for reconciling with Dazzler or you end a relationship with the hopes you and Dazzler will get back together
Milestone: Mojo is Watching
1 XP: when you mention a connection between your current situation and your experiences on Mojoworld
3 XP: when your experiences in Mojoworld cause a conflict or confrontation
10 XP: when you choose to have your memories of Mojoworld wiped or you abandon your team for Mojoworld
Make Marvel Milestones
Here are some excellent Marvel milestones.
Our games are heating up. X-Country runs a week from today. All next week, I'll be posting the mutants accused of the murder of Jean Grey
Our games are heating up. X-Country runs a week from today. All next week, I'll be posting the mutants accused of the murder of Jean Grey
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