"The art of our necessities is strange, That can make vile things precious." |
Team: d6
Buddy: d8
Solo: d10
Distinctions:
Master of Magnetism
Genosian Premier
Haunted by Charles
Superior Mutant
d10 Magnetic Blast
d8 Enhanced Reflexes
d8 Enhanced Senses
d10 Force Field
d10 Psychic Resistance
d8 Subsonic Flight
d12 Magnetic Supremacy
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX: Bending to Your Will. When including Superior Mutant as part of an attack action against metal
targets, add d6 and step up effect die +1.
SFX: Versatile. Replace Magnetic Supremacy die with 2d10 or 3d8 on your next roll.
SFX: Multipower. Use two or more Superior Mutant powers in your dice pool,
at –1 step for each additional power.
Limit: Zealot. Earn 1 PP and step up emotional stress by +1 when someone shows their prejudice against mutants.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
d8 Business Expert
d10 Combat Master
d10 Menace Expert
d8 Vehicle Expert
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