Saturday, May 31, 2014

Journal #1 - Fuse

Universe #473

He was there again. Accelerator.
Everytime I see him in a new dimension my heart jumps into my throat. I never know if we are friends,lovers or mortal enemies.


I was close to speaking with him. So close! Looking into his eyes made me feel like I had a home, if only for a brief moment.
Unfortunately, Armor was in the way. You don’t have to be a mind reader to know that I was an interruption to her “alone time” with him.

A man, well, I assume a mutant, named Bishop tried to abduct Longshot. It was weird. We didn’t know who he was and the inhabitants of #473 didn’t know who he was either. I think I’ve seen him before… in another dimension, but I can’t say for sure.


I think something is going on with Daken. I think he is suffering mental stress from the inter-dimensional travel. He has become increasingly difficult to deal with and more resistant to any authority figure. Of course, he could have always been that way and I’m just now noticing. Maybe I will talk with him sometime.


Universe #15

I only dreamt this one. Or at least it felt more dream-like.
We were married. We had a home. We even had a dog named Scotty.
We had a little girl named Rachel Jean after the other two mutants to bear the Phoenix.

I was dead. I saw him weeping over a picture of me. I saw him telling bedtime stories to our daughter. Bedtimes stories telling our little angel what an amazing hero her mother was and how with the help of Rachel Summer and Jean Grey, we saved and united the world.

I spent hours watching them.

I spent hours crying about a home I never knew and never will.

Thursday, May 29, 2014

Journal #1 - Alina

Grams -

Well, they passed over my design for the new Iron Man suit.  Apparently, it wasn’t “flashy” enough for a 10th Anniversary edition.  Never mind that the tech was cutting edge and earth friendly.  I guess all that matters is that is has a “futuristic” aesthetic.  I mean, they chromed it, for crying out loud!  Chrome?!  Are you kidding me?  Sure the weapons won’t work, and the damn thing will consume more energy than Stark Tower, but at least he’ll be able to check out his reflection in the chest plate before putting it on.  Of course, considering that over-sex, fake-baked guido Mikey won the show, it’s probably best that he won’t have any real weapons - he may blow himself up at his first public appearance.  

It makes me so angry that they’ve turned Iron Man into a punch line.  I don’t understand why Mr. Stark doesn’t realize that the world still needs Iron Man.  We’re being threatened from all sides, and instead of fighting our enemies and keeping us safe, he’s doing mall openings and entertainment award presentations.  

The other day I was playing around, and ended up drawing out what I think would be the ultimate suit!  It’s not the prettiest, but it combines the best elements of all the classic suits Tony used to wear.  Not that it matters - it will never see the light of day.  But I have to be honest, I’m so tempted to build it anyway.  I bet I could even use the actual parts of the old suits.  I mean, I have access to them, and it’s not like anyone around here will miss them…

Datafile - Twilight House

Teenage Marvels have been around since Peter Parker slung webs around New York City in the 1960's. Growing up is hard enough without super strength or the ability to pass through walls. Many teams on both sides of the hero/villain dynamic were born because of teenagers looking for a place to belong. Not every kid with powers has the pull to go to Brimstone Academy or wishes to sign up for military training at Camp Hammond. Twilight House is one of a few dozen places across the country helping young Marvels keep their noses clean.

The owners of Twilight house have a costumed pedigree. Ty Johnson and Tandy Bowen once fought under the guide of Cloak and Dagger. Two runaways who found each other on the streets of New York, the duo fought crime for many years. They found some level of fame but channeled it back into the communities where they patrolled. Looking for a fresh start (and a part of the world not packed shoulder to shoulder with Marvels), they moved to Phoenix, Arizona. Twilight House came about about a year later.

Any Marvel under the age of 18 is allowed to come to Twilight House. Most of them come to hear tales of Spider-Man and the X-Men, but the duo strives to install a sense of responsibility into young Marvels. Johnson handles developing powers while Bowen teaches how to balance a normal life with a superpowered one.

Saturday, May 24, 2014

America's Avengers - The Daily Bugle's Breakdown of Presidential Election Candidates

With the introduction of Steve Rogers to the Presidential race, the issue of superhuman powers jumped into the usual mix of politics, budgets and skeletons. Critics immediately complained that reforming the Avengers while announcing his run was an unfair tactic. Others say that Rogers took perfect advantage of his unique place in the public eye. Much of his campaign's hopes ride on how well his team of Avengers handle being in the public eye. Rogers also opened his arms to former teammates, with Natasha Romanoff and Clint Barton signing on in advisory roles to the campaign. There's a lot of goodwill towards Captain America and the Avengers. Rogers seems poised to ride that wave into the White House, but it's a long way to November.

The race's previous frontrunner shares many of the same attributes with Rogers. He's white, male, square-jawed and has a public reputation that's squeaky clean. While George Roxxon doesn't have a mask or a shield, his work balancing environmental causes with business savvy has friends on both sides of the aisle. Oil companies still have plenty of sway despite the work of Stark/Stane and the Fantastic Foundation on matters of clean energy. Roxxon might be able to turn things around by mining an image of safety. He's not going to be tempted to handle a Latverian crisis personally, nor will he draw undue attention from Atlantean leaders looking to settle any percieved slights.
Coming from a rich family backed by a powerful corporation seems like an easy way to make a play for the presidency. Niles Osborn offers a candidate that mixes Roxxon's pedigree of corporate leadership with Rogers superhero celebrity. Oscorp's reputation as The House the Goblin Built gives him a bad boy vibe lacking elsewhere in the field. His recent announcement of the return of his father Harry to the Board of Directors lets him focus on the campaign at hand.

If superheroes are going to be an important part of this year's campaign, one candidate runs with that issue front and center. Senator Meghan Kelly is part of an unlikely political dynasty. Her father, Robert Kelly, introduced the Mutant Registration Act thirty years ago. She was there the day Magneto attacked the US Senate building and killed her father. Kelly made headlines with her reaction to the recent mutant unrest by suggestion that her father's legislation didn't go far enough. Controversial candidates like Kelly rarely get elected, but they often play kingmaker by forcing others to stand on their issues one way or the other.

Tuesday, May 20, 2014

eXtradimensional - Houses of the Atom

In the year of the Host 1066, King Charles enters the fifth year of his reign. He holds a feast to celebrate the day his armies cast down the tyrant Magnus. Now humans and those blessed with the powers of Heaven live and work for salvation instead of the damnation of humanity at the hands of the Iron King.

House Xavier: Blessed with the greatest gifts of Heaven, the benevolent king sits on a throne still recovering from his wounds at the Battle of Westchester.

House Grey: Xavier's favorite disciple. As yet unmarried, though whosoever takes her hand would make the strongest claim to succeed him.

House Summers: Xavier's bravest knight and right hand of the house of Xavier. He loves Lady Gray though he is married to Lady Frost.

House Rasputin: The newest house, elevated after the loss of Robert the Drake during the war. Rasputin is an honest and forthright knight, though at a loss in more courtly manners.

Archbishop Worthington: Responsible for the Church's blessing of the Host's powers and legitimizing Xavier's claim to the throne.

Tower of the Beast: A collection of those unfortunate demons using their Host-granted powers for good instead of evil.

House Magnus: Scattered to the winds by his death, agents looking to avenge the Iron King conspire in secret.

House Darkholme: The Queen of All Faces has yet to be found. Whether she bears an heir for the Iron King remains yet to be seen.

House Lebeaux: A dark charmer who stayed neutral during the war. Rumored to be in league with the Rogues and profiting from their outlaw status.

House Frost: Most Magnus loyalists came under her banner. She arranged for a marriage to Sir Scott to protect her

Logan: Refused a banner even though he slew Erik Magnus in his own throne room.

The Rogues: Outlaws that steal gold, jewels and even the powers of the Host. Led by "Mary Streak".

Sunday, May 11, 2014

Datafile - Kang


Team: d8
Buddy: d6
Solo: d10


Master of Time And Space
Indomitable Will 
Non-Linear Lifetimes

Power Set 1: Contra-Chronal Battle Armor

d10 Force Field
d10 Superhuman Strength
d6 Flight

SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results caused
by technological attacks.
Limit: Power Surge. Shutdown highest-rated power to gain 1 PP. Take an action vs. the
doom pool to recover.

Power Set 2: 40th-Century Weapon Suite

d8 Anti-Graviton Particle Projectors
d8 Concussive Force Blasters
d8 Enhanced Senses
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX: Boost. Shutdown 40th-Century Weapons Suite power to
step up another 40th-Century Weapons Suite power by +1. Recover power by activating an
opportunity or during a Transition Scene.

Limit: Power Surge. Shutdown highest-rated power to gain 1 PP. Take an action vs. the
doom pool to recover.


Combat Expert d8
Science Expert d8
Tech Master d10
Vehicle Expert d8

Thursday, May 8, 2014

Datafile - Bishop


Team: d8
Buddy: d10
Solo: d6


Dark Future Survivor
Make A Difference
Mutant Policeman

Power Set 1: Energy Battery

d8 Energy Blast
d8 Enhanced Stamina
d8 Enhanced Strength
d8 Guns
d10 Superhuman Durability
SFX: Energy Absorption. On a successful reaction against an energy-based attack,
convert your opponent’s effect die into an Energy Battery stunt or step up an
Energy Battery power until the next Transition Scene. If your opponent’s action
succeeds, spend 1 pp to use this SFX.
SFX: Everything I’ve Got. Step up or double any Energy Battery power for one action. If
that action fails, add a die to doom pool equal to the normal rating of that power
die and then step back that power. Recover the power during a Transition Scene.
SFX: Invulnerability. Step back an Energy Battery power to ignore physical stress
or trauma unless caused by a non-energy attack. Recover the power during a
Transition Scene.
SFX: Self-Healing. Step back an Energy Battery power to recover your own physical
stress or step back your own physical trauma. Recover the power during a Transition
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.
Limit: Overloaded. Shutdown any Energy Battery power to gain 1 pp. Activate an opportunity
or participate in a Transition Scene to recover that power.


Combat Expert: d8
Crime Expert: d8
Menace Expert: d8
Tech Expert: d8

eXtradimensional Datafile - Relapse

Team: d10 
Buddy: d6 
Solo: d8

Hippocratic or Hypocrite? 
Your Costume Sucks

Power Set 1: Imperfect Mutant Clone
d10 Superhuman Durability
d10 Superhuman Stamina
SFX:Carry Your Burdens. May use Superhuman Durability to recover another’s physical stress during an Action Scene. The die removed becomes a complication for you.

SFX: The Gift of Pain. When you inflict physical stress, you may replace the effect die or step up by 1 with a complication created by Carry Your Burdens. Remove your complication.

SFX: Healing Factor. Spend 1 PP to recover physical stress.

SFX: Mutant Healing. Add Superhuman Durability to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.

Limit: Take Your Medicine. Earn 1 PP by converting Carry Your Burdens complications into physical stress you suffer.

Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.


d10 Medical Master
d8 Psych Expert
d8 Menace Expert
d8 Science Expert

Milestone 1: The Down Low
1 XP: when you heal others during a battle
3 XP: when you inflict physical stress
10 XP: when you end the life of an enemy to insure someone's safety or when you save the life of an enemy despite your team's protests.

Milestone 2: Long Live Apocalypse
1 XP: when you manifest a feature of your father
3 XP: when your lineage is recognized
10 XP: when you become the new Apocalypse or purge his genetic material from your DNA.

eXtradimensional Datafile - Fuse

I just want to go home...wherever that is.
Team: d6
Buddy: d10
Solo: d8

Control Freak
On The Run
Troubled Young Mutant

Power Set: Mutant Psychic Thief
d10 Mimic 
d6 Mind reading
SFX: Spend 1 PP to create a "Stolen Power" Complication after a successful use of Mimic Power Expert. Power is shutdown until Complication is removed.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Power Set 2: Phoenix Force Vessel
d8 Enhanced Strength  
d8 Enhanced Flight
SFX: Unleashed:Step up or double any Phoenix Force Vessel power for
one action. If that action fails, add a die to the doom pool equal to the power die
you unleashed.

Limit: Whispers of the False Phoenix When suffering Emotional Stress, gain 1 PP and step up the stress die type.

Crime Expert: d8
Combat Expert: d8
Menace Expert: d8

Milestone: Visions of the Phoenix
1 XP: when you have a flash of insight from the Phoenix Force.
3 XP: when someone realizes your vision is true
10 XP: when you kill someone to prevent a vision from coming true or someone dies that you did not foresee

Milestone: The Fires of the Phoenix
1 XP: when a new dimension confounds you

3 XP: when you suffer stress in a new dimension.
10 XP: when you choose a new home and send your team back or go back home with your team.

Tuesday, May 6, 2014

Datafile - Armor


Team: d10
Buddy: d8
Solo: d6


Dutiful Soldier
Prelate Ambition

Power Set 1: Psychic Exo-Armor

d8 Superhuman Durability
d8 Superhuman Strength
SFX: Ancestral Boost. Step up or double a Psychic Exo-Armor die for that Scene, or
spend 1 PP to do both. Take your second-highest rolling die of each subsequent
action or reaction as emotional or physical stress.
SFX: Memory Surge. Use your current emotional stress die as your effect die, then step
up your emotional stress by +1.
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused
by light-based attacks.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown
Psychic Exo-Armor. Recover Psychic Exo-Armor when you recover that stress
or wake up. If you take emotional trauma, shutdown Psychic Exo-Armor until
you recover that trauma.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.


Combat Expert: d8
Science Expert: d8
Tech Expert: d8

Monday, May 5, 2014

Datafile - Caliban


Team: d8
Buddy: d6
Solo: d10


No Mercy
Apocalypse's Top Dog
Morlock Survivor

Power Set 1: Apocalypse Augmentation

d8 Enhanced Speed
d8 Enhanced Durability
d6 Leaping
d10 Strength
SFX: Berserk. Add a doom die to your next attack action. After your action, step up the
doom die and return it to the doom pool.
Limit: Uncontrollable. Change any Apocalypse Augmentation power into a complication
to gain 1 pp. Activate an opportunity or remove the complication to recover that

Power Set 2: Mutant Bloodhound

d8 Enhanced Reflexes
d8 Enhanced Senses
SFX: Psychoactive Virus. Add a die equal to your opponent’s current emotional stress
to any attacks made against them at no additional cost. If successful, spend 1
pp to step up their emotional stress in addition to any effect you create against
SFX: X-Factor Sense. Against a single mutant target, step up or double an Enhanced
Senses die. Remove the highest rolling die and use three dice for your total.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.


Covert Expert: d8
Combat Expert: d8
Menace Expert: d8

Datafile - Abyss


Team: d8
Buddy: d6
Solo: d10


Shrouded In Mystery
Likes To Play Awhile Before Annihilation
Apocalypse's Youngest Horseman

Power Set 1: Dimensional Portal Body

d8 Enhanced Speed
d8 Enhanced Reflexes
d10 Stretching
d10 Durability
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX: Envelop. When inflicting a restraining or immobilizing complication on a target,
add a d6 and step up the effect die.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.


Acrobatics Expert: d8
Combat Expert: d8
Covert Master: d10
Menace Master: d10

Datafile - The Leader


Team: d10
Buddy: d8
Solo: d6


Arrogant Mastermind
Utopian Visionary
Smartest Guy In A Very Large Room

Power Set 1: Gamma-Enhanced Brain

d8 Mind Control
d8 Enhanced Reflexes
d10 Superhuman Telepathy
d10 Supersonic Telekinesis
SFX: Precognition. Add d6 and step up effect die +1 when inflicting a complication on a target.
SFX: Multipower. Use two or more Gamma-Enhanced Brain powers in your dice pool, at –1 step
for each additional power.
Limit: That's Not Possible! When a Complication using Precognition is removed, take d6 emotional stress.
Limit: Exhaustion. Shutdown any Gamma-Enhanced Brain power and gain 1 PP. Recover power
by activating an opportunity or during a Transition Scene.


Medical Expert: d8
Science Expert: d8