Friday, July 11, 2014

Journal #2 - Alina

Hey Grams –

We had the meeting today with Shane Stark and his gaggle of lawyers. Can you believe

he actually had the nerve to tell me that I am damaging the Iron Man “Brand”?! As if

there is anything that anyone could do that would make it more of a laughing stock than

it already is, thanks to Shane’s penny pinching and their precious little Jersey boy posing

nude with the helmet! He is such a condescending ass! I seriously don’t understand what

my mother ever saw in him.

I did show him and the lawyers the video of Oscorp testing my repulsor chain technology.

I tried to read his face to see if he knows who was responsible for leaking it. If he does

know, he has one hell of a poker face. Which means I’m going to have to do a lot more

digging on that front. But it wasn’t all for naught. Between that and having Skaar and

Skylar there to intimidate them, I did get Shane to back down. I planted the seed of

doubt. But I don’t know how long that will last. I may have tipped my hand too far. I

got so pissed off at him, and I let my anger get the better of me. I said things I probably

shouldn’t have. I told him he doesn’t deserve to inherit the Stark legacy.

I know I shouldn’t have done that. Even as the words came out of my mouth, I could

hear you in my head, telling to keep my composure, that anger never solved anything.

But it’s true! He doesn’t deserve to have any of what he does. I want so badly for all

his bad decisions and arrogance to come back and slap him in the face! I want him to be

chased out of SST with his tail between his legs! But then what? Who takes over then?

Stane? Osborn? Some random nobody with no more right to the legacy than Shane?

Maybe what you always said is true... better the devil you know.

I really do miss you, Grams. It gets so lonely here. I mean, don’t get me wrong, the team

is all nice and everything, but that’s just work. I don’t really know them, and they don’t

know me. And Tony’s been great. He’s been so kind, and helpful. But sometimes, it

just hurts too much to be around him. I want so badly to tell him everything, who I really

am. But I can’t risk that. Not yet.

America's Avengers - The Fantastic Foundation Honors Peter Parker

Every year, the Fantastic Foundation chooses a person who has helped save the world. The night features testimonials from friends, a look back at their career, and the closest thing Marvels have to an award show.


This year's choice is Peter Parker aka Spider-Man. Parker recently retired from the New York Public School system after 40 years of service as a teacher. He's avoided trading on his superhero persona for many years, but he apparently couldn't say no to an invitation from Steve Rogers, a previous Fantastic Foundation honoree.

Rogers likely means America's Avengers will be in attendance. The election year means the other candidates will be at Radio City Music Hall too. Sparks will fly, zingers will fill the air and there's always a chance an old villain will show up to disrupt the proceedings.

Friday, June 13, 2014

eXtradimensional - Chariots of the Mutants

An excerpt from "Could It Be?", a magazine show about fringe science, alternative theories and the strange corner cases of the world.

The idea that Marvels spontaneously came about 50 years ago seems unlikely. Surely there have been others, throughout the vast span of human history, with the same wondrous abilities? According to one researcher, there were, but details about the grand civilization these prehistoric Marvels built are few and far between.

Dr. Bryan Ratner claims an ancient civilization called the Sabanites were made up of servile humans and a ruling class of those with powers. This monoculture was where later civilizations like the Egpytians and Mayans took their inspiration from.

Ratner's theory includes the idea that the mythology of the cultures were based in fact. The gods were Marvels, which, looking at Norse mythology, doesn't seem that far fetched an idea.

The city of Sabah, if it existed, was rumored to be a place of high technology and almost magical ability. Of course, if such a place existed, where is it now? Why are there no ruins? Is it possible that such a wondrous city could be wiped off the map?

Friday, June 6, 2014

Journal #1 - Skaar

“GRRRAAAAAAAAHHH!!”  The Son of Sakaar smashed his fist into the hard-packed ground over and over again, cratering the surface until he sank several feet down.  Baleful, green eyes flashed with fury at this outburst, but they eventually dimmed as exasperation slunk in.  “Curse this planet…” Skaar muttered to himself, settling back on his haunches and staring out at the horizon.  
A hot wind swept his hair back and he surveyed his surroundings.  Desert as far as the eye could see in any direction.  Death Valley to be precise: a perfect place to call upon the Old Power that once coursed so freely through his veins.  Power that he could have wielded to tear an entire planet apart while on Sakaar.  But here?  A million light years from home?  Skaar couldn’t so much as move a pebble.  
Earth’s energy was too young, too hot to tap into… what felt like an ages-worn, slowly spinning globe of mutable energy in his meditations on Sakaar was instead a spiky, twisted, and gnashing mass here on Earth.  It recoiled at his rage, refusing to be tamed or subjugated; a prance white-hot to Sakaar’s dusky red sway.  
Across the gulf of space and time, whispered on a foreign planet’s wind, Skaar heard his mother’s favorite command:  “Again.”
And he obeyed.
With a deep breath and eyes shut tightly against the setting sun, Skaar opened himself up once more.  In his tired mind, he envisioned himself burrowing deep into the earth beneath him, swimming past layer after rocky layer, rocketing faster and faster on his way to the planet’s core.  The Worldbreaker saw himself erupt from the earth into the heart of the world, and immediately felt his rage begin to stoke the core’s fires.  
“No…” Skaar grumbled.  The sweat of exertion pebbled his brow.  “Not again!”  The Earth’s energy was lashing out, flaying him with searing tendrils.  “Cant… make… it… OBEY!!
“Who are you, Sakaarson, to make this planet obey you?”  A soothing, familiar voice echoed from the recesses of Skaar’s mind.  “You, who are not of this planet, would dare impose your will on it?”  A pause.  “I taught you better than that.”
Skaar’s face slackened in recognition.  “Mm-m…mother?”  In response, Caiera the Oldstrong materialized in his mind’s eye.  
“No matter how many times I tell you, you never listen…  Rage is not the answer to everything.  Your father is proof of that.”  Skaar’s gargantuan hands automatically curled into fists at the mention of his father.  “Stop that,” Caiera softly admonished.  “You gave him no choice, Sakaarson.”  Noticing the floating orb of Earth’s energy, Caiera made her way to it, arms outstretched as if to embrace it.  
“You’re right, you know.  It is young, no more than a babe compared to Sakaar.  And certainly not used to being called upon.”  She held the Earth’s heart in her arms, lovingly caressing it.  “What would you have it do for you, Sakaarson?  Surely your strength will take you far here, no?”
Skaar simply shook his head.  “The Old Power is a part of me.  It’s the only part of me that reminds me of you.”
Caiera nodded slowly.  “It will not submit to you, no matter how angry you get.  In time, perhaps it will trust you enough, but until then… submit yourself to it instead.”  
Skaar tried desperately and failed to resist curling his lip at the thought of submitting to anything, least of all a petulant child like Earth.  
His mother released the pulsating ball of light and turned to go.  “If you wish to wield this planet’s power, my son, it will not be as a weapon with which to smite your enemies, but as a shield to protect you from them...”  
And just as quickly as she came, Caiera Oldstrong returned to the abyss.
“C’mon, hotshot!  I think we’re done out here for today,” Hawkeye flicked his cigarette and stepped back into the jet, thrusters firing up almost immediately.
When his eyes opened once more, Skaar found himself staring up at the stars.  With a heavy sigh, he climbed into the empty cargo hold and headed for home.

Saturday, May 31, 2014

Journal #1 - Fuse

Universe #473


He was there again. Accelerator.
Everytime I see him in a new dimension my heart jumps into my throat. I never know if we are friends,lovers or mortal enemies.


YOU WILL ALWAYS BE LINKED. HE IS IMPORTANT TO THE UNIVERSE AS AN ANCHOR FOR MANY.


I was close to speaking with him. So close! Looking into his eyes made me feel like I had a home, if only for a brief moment.
Unfortunately, Armor was in the way. You don’t have to be a mind reader to know that I was an interruption to her “alone time” with him.


A man, well, I assume a mutant, named Bishop tried to abduct Longshot. It was weird. We didn’t know who he was and the inhabitants of #473 didn’t know who he was either. I think I’ve seen him before… in another dimension, but I can’t say for sure.


HE IS A MAN WHO WANDERS THE SPACE BETWEEN TIME AND DIMENSION. HE DOES NOT KNOW HOW LOST HE IS. THERE IS A MISSION HE IS ON. SOMETHING HE MUST FIX. SOMEONE HE MUST FIND. THE ONE CALLED BISHOP HAS SEEN MUCH WITH HIS MUTANT EYES. HIS HEART HAS KNOWN MUCH LOSS. ALL HE KNOWS TO DO IS THE MISSION. ALWAYS THE MISSION. ALWAYS THE SOLDIER.


I think something is going on with Daken. I think he is suffering mental stress from the inter-dimensional travel. He has become increasingly difficult to deal with and more resistant to any authority figure. Of course, he could have always been that way and I’m just now noticing. Maybe I will talk with him sometime.


THE WOLVERINE IS INSIDE OF HIM. HE IS INSIDE THE WOLVERINE. DAKEN’’S STRUGGLE WITH THE SELF MAY HAVE DIRE CONSEQUENCES WHEN HE FINALLY DECIDES WHICH PART OF HIM WINS THE STRUGGLE.



Universe #15


I only dreamt this one. Or at least it felt more dream-like.
We were married. We had a home. We even had a dog named Scotty.
We had a little girl named Rachel Jean after the other two mutants to bear the Phoenix.


I was dead. I saw him weeping over a picture of me. I saw him telling bedtime stories to our daughter. Bedtimes stories telling our little angel what an amazing hero her mother was and how with the help of Rachel Summer and Jean Grey, we saved and united the world.


I spent hours watching them.

I spent hours crying about a home I never knew and never will.

Thursday, May 29, 2014

Journal #1 - Alina

Grams -


Well, they passed over my design for the new Iron Man suit.  Apparently, it wasn’t “flashy” enough for a 10th Anniversary edition.  Never mind that the tech was cutting edge and earth friendly.  I guess all that matters is that is has a “futuristic” aesthetic.  I mean, they chromed it, for crying out loud!  Chrome?!  Are you kidding me?  Sure the weapons won’t work, and the damn thing will consume more energy than Stark Tower, but at least he’ll be able to check out his reflection in the chest plate before putting it on.  Of course, considering that over-sex, fake-baked guido Mikey won the show, it’s probably best that he won’t have any real weapons - he may blow himself up at his first public appearance.  


It makes me so angry that they’ve turned Iron Man into a punch line.  I don’t understand why Mr. Stark doesn’t realize that the world still needs Iron Man.  We’re being threatened from all sides, and instead of fighting our enemies and keeping us safe, he’s doing mall openings and entertainment award presentations.  

The other day I was playing around, and ended up drawing out what I think would be the ultimate suit!  It’s not the prettiest, but it combines the best elements of all the classic suits Tony used to wear.  Not that it matters - it will never see the light of day.  But I have to be honest, I’m so tempted to build it anyway.  I bet I could even use the actual parts of the old suits.  I mean, I have access to them, and it’s not like anyone around here will miss them…

Datafile - Twilight House

Teenage Marvels have been around since Peter Parker slung webs around New York City in the 1960's. Growing up is hard enough without super strength or the ability to pass through walls. Many teams on both sides of the hero/villain dynamic were born because of teenagers looking for a place to belong. Not every kid with powers has the pull to go to Brimstone Academy or wishes to sign up for military training at Camp Hammond. Twilight House is one of a few dozen places across the country helping young Marvels keep their noses clean.

The owners of Twilight house have a costumed pedigree. Ty Johnson and Tandy Bowen once fought under the guide of Cloak and Dagger. Two runaways who found each other on the streets of New York, the duo fought crime for many years. They found some level of fame but channeled it back into the communities where they patrolled. Looking for a fresh start (and a part of the world not packed shoulder to shoulder with Marvels), they moved to Phoenix, Arizona. Twilight House came about about a year later.

Any Marvel under the age of 18 is allowed to come to Twilight House. Most of them come to hear tales of Spider-Man and the X-Men, but the duo strives to install a sense of responsibility into young Marvels. Johnson handles developing powers while Bowen teaches how to balance a normal life with a superpowered one.

Saturday, May 24, 2014

America's Avengers - The Daily Bugle's Breakdown of Presidential Election Candidates

With the introduction of Steve Rogers to the Presidential race, the issue of superhuman powers jumped into the usual mix of politics, budgets and skeletons. Critics immediately complained that reforming the Avengers while announcing his run was an unfair tactic. Others say that Rogers took perfect advantage of his unique place in the public eye. Much of his campaign's hopes ride on how well his team of Avengers handle being in the public eye. Rogers also opened his arms to former teammates, with Natasha Romanoff and Clint Barton signing on in advisory roles to the campaign. There's a lot of goodwill towards Captain America and the Avengers. Rogers seems poised to ride that wave into the White House, but it's a long way to November.




The race's previous frontrunner shares many of the same attributes with Rogers. He's white, male, square-jawed and has a public reputation that's squeaky clean. While George Roxxon doesn't have a mask or a shield, his work balancing environmental causes with business savvy has friends on both sides of the aisle. Oil companies still have plenty of sway despite the work of Stark/Stane and the Fantastic Foundation on matters of clean energy. Roxxon might be able to turn things around by mining an image of safety. He's not going to be tempted to handle a Latverian crisis personally, nor will he draw undue attention from Atlantean leaders looking to settle any percieved slights.
Coming from a rich family backed by a powerful corporation seems like an easy way to make a play for the presidency. Niles Osborn offers a candidate that mixes Roxxon's pedigree of corporate leadership with Rogers superhero celebrity. Oscorp's reputation as The House the Goblin Built gives him a bad boy vibe lacking elsewhere in the field. His recent announcement of the return of his father Harry to the Board of Directors lets him focus on the campaign at hand.


If superheroes are going to be an important part of this year's campaign, one candidate runs with that issue front and center. Senator Meghan Kelly is part of an unlikely political dynasty. Her father, Robert Kelly, introduced the Mutant Registration Act thirty years ago. She was there the day Magneto attacked the US Senate building and killed her father. Kelly made headlines with her reaction to the recent mutant unrest by suggestion that her father's legislation didn't go far enough. Controversial candidates like Kelly rarely get elected, but they often play kingmaker by forcing others to stand on their issues one way or the other.

Tuesday, May 20, 2014

eXtradimensional - Houses of the Atom

In the year of the Host 1066, King Charles enters the fifth year of his reign. He holds a feast to celebrate the day his armies cast down the tyrant Magnus. Now humans and those blessed with the powers of Heaven live and work for salvation instead of the damnation of humanity at the hands of the Iron King.

House Xavier: Blessed with the greatest gifts of Heaven, the benevolent king sits on a throne still recovering from his wounds at the Battle of Westchester.

House Grey: Xavier's favorite disciple. As yet unmarried, though whosoever takes her hand would make the strongest claim to succeed him.

House Summers: Xavier's bravest knight and right hand of the house of Xavier. He loves Lady Gray though he is married to Lady Frost.

House Rasputin: The newest house, elevated after the loss of Robert the Drake during the war. Rasputin is an honest and forthright knight, though at a loss in more courtly manners.

Archbishop Worthington: Responsible for the Church's blessing of the Host's powers and legitimizing Xavier's claim to the throne.

Tower of the Beast: A collection of those unfortunate demons using their Host-granted powers for good instead of evil.

House Magnus: Scattered to the winds by his death, agents looking to avenge the Iron King conspire in secret.

House Darkholme: The Queen of All Faces has yet to be found. Whether she bears an heir for the Iron King remains yet to be seen.

House Lebeaux: A dark charmer who stayed neutral during the war. Rumored to be in league with the Rogues and profiting from their outlaw status.

House Frost: Most Magnus loyalists came under her banner. She arranged for a marriage to Sir Scott to protect her

Logan: Refused a banner even though he slew Erik Magnus in his own throne room.

The Rogues: Outlaws that steal gold, jewels and even the powers of the Host. Led by "Mary Streak".

Sunday, May 11, 2014

Datafile - Kang


Affiliations:

Team: d8
Buddy: d6
Solo: d10

Distinctions:

Master of Time And Space
Indomitable Will 
Non-Linear Lifetimes

Power Set 1: Contra-Chronal Battle Armor

d10 Force Field
d10 Superhuman Strength
d6 Flight

SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results caused
by technological attacks.
SFX:
SFX: 
Limit: Power Surge. Shutdown highest-rated power to gain 1 PP. Take an action vs. the
doom pool to recover.

Power Set 2: 40th-Century Weapon Suite

d8 Anti-Graviton Particle Projectors
d8 Concussive Force Blasters
d8 Enhanced Senses
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX: Boost. Shutdown 40th-Century Weapons Suite power to
step up another 40th-Century Weapons Suite power by +1. Recover power by activating an
opportunity or during a Transition Scene.

Limit: Power Surge. Shutdown highest-rated power to gain 1 PP. Take an action vs. the
doom pool to recover.

Specialities:

Combat Expert d8
Science Expert d8
Tech Master d10
Vehicle Expert d8

Thursday, May 8, 2014

Datafile - Bishop

Affiliations:

Team: d8
Buddy: d10
Solo: d6




Distinctions:

Dark Future Survivor
Make A Difference
Mutant Policeman


Power Set 1: Energy Battery

d8 Energy Blast
d8 Enhanced Stamina
d8 Enhanced Strength
d8 Guns
d10 Superhuman Durability
SFX: Energy Absorption. On a successful reaction against an energy-based attack,
convert your opponent’s effect die into an Energy Battery stunt or step up an
Energy Battery power until the next Transition Scene. If your opponent’s action
succeeds, spend 1 pp to use this SFX.
SFX: Everything I’ve Got. Step up or double any Energy Battery power for one action. If
that action fails, add a die to doom pool equal to the normal rating of that power
die and then step back that power. Recover the power during a Transition Scene.
SFX: Invulnerability. Step back an Energy Battery power to ignore physical stress
or trauma unless caused by a non-energy attack. Recover the power during a
Transition Scene.
SFX: Self-Healing. Step back an Energy Battery power to recover your own physical
stress or step back your own physical trauma. Recover the power during a Transition
Scene.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.
Limit: Overloaded. Shutdown any Energy Battery power to gain 1 pp. Activate an opportunity
or participate in a Transition Scene to recover that power.

Specialities:

Combat Expert: d8
Crime Expert: d8
Menace Expert: d8
Tech Expert: d8

eXtradimensional Datafile - Relapse

Affiliations: 
Team: d10 
Buddy: d6 
Solo: d8

Distinctions: 
Hippocratic or Hypocrite? 
High-Strung 
Your Costume Sucks


Power Set 1: Imperfect Mutant Clone
d10 Superhuman Durability
d10 Superhuman Stamina
SFX:Carry Your Burdens. May use Superhuman Durability to recover another’s physical stress during an Action Scene. The die removed becomes a complication for you.

SFX: The Gift of Pain. When you inflict physical stress, you may replace the effect die or step up by 1 with a complication created by Carry Your Burdens. Remove your complication.

SFX: Healing Factor. Spend 1 PP to recover physical stress.

SFX: Mutant Healing. Add Superhuman Durability to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.

Limit: Take Your Medicine. Earn 1 PP by converting Carry Your Burdens complications into physical stress you suffer.

Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

Specialties:

d10 Medical Master
d8 Psych Expert
d8 Menace Expert
d8 Science Expert


Milestone 1: The Down Low
1 XP: when you heal others during a battle
3 XP: when you inflict physical stress
10 XP: when you end the life of an enemy to insure someone's safety or when you save the life of an enemy despite your team's protests.

Milestone 2: Long Live Apocalypse
1 XP: when you manifest a feature of your father
3 XP: when your lineage is recognized
10 XP: when you become the new Apocalypse or purge his genetic material from your DNA.

eXtradimensional Datafile - Fuse

I just want to go home...wherever that is.
Affiliations:
Team: d6
Buddy: d10
Solo: d8

Distinctions:
Control Freak
On The Run
Troubled Young Mutant










Power Set: Mutant Psychic Thief
d10 Mimic 
d6 Mind reading
SFX: Spend 1 PP to create a "Stolen Power" Complication after a successful use of Mimic Power Expert. Power is shutdown until Complication is removed.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
  
Power Set 2: Phoenix Force Vessel
d8 Enhanced Strength  
d8 Enhanced Flight
SFX: Unleashed:Step up or double any Phoenix Force Vessel power for
one action. If that action fails, add a die to the doom pool equal to the power die
you unleashed.

Limit: Whispers of the False Phoenix When suffering Emotional Stress, gain 1 PP and step up the stress die type.

Specialties:
Crime Expert: d8
Combat Expert: d8
Menace Expert: d8

Milestone: Visions of the Phoenix
1 XP: when you have a flash of insight from the Phoenix Force.
3 XP: when someone realizes your vision is true
10 XP: when you kill someone to prevent a vision from coming true or someone dies that you did not foresee

Milestone: The Fires of the Phoenix
1 XP: when a new dimension confounds you

3 XP: when you suffer stress in a new dimension.
10 XP: when you choose a new home and send your team back or go back home with your team.

Tuesday, May 6, 2014

Datafile - Armor

Affiliations:

Team: d10
Buddy: d8
Solo: d6




Distinctions:

Dutiful Soldier
Prelate Ambition
Technophile

Power Set 1: Psychic Exo-Armor

d8 Superhuman Durability
d8 Superhuman Strength
SFX: Ancestral Boost. Step up or double a Psychic Exo-Armor die for that Scene, or
spend 1 PP to do both. Take your second-highest rolling die of each subsequent
action or reaction as emotional or physical stress.
SFX: Memory Surge. Use your current emotional stress die as your effect die, then step
up your emotional stress by +1.
SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused
by light-based attacks.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown
Psychic Exo-Armor. Recover Psychic Exo-Armor when you recover that stress
or wake up. If you take emotional trauma, shutdown Psychic Exo-Armor until
you recover that trauma.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

Specialities:

Combat Expert: d8
Science Expert: d8
Tech Expert: d8

Monday, May 5, 2014

Datafile - Caliban

Affiliations:

Team: d8
Buddy: d6
Solo: d10




Distinctions:

No Mercy
Apocalypse's Top Dog
Morlock Survivor

Power Set 1: Apocalypse Augmentation

d8 Enhanced Speed
d8 Enhanced Durability
d6 Leaping
d10 Strength
SFX: Berserk. Add a doom die to your next attack action. After your action, step up the
doom die and return it to the doom pool.
Limit: Uncontrollable. Change any Apocalypse Augmentation power into a complication
to gain 1 pp. Activate an opportunity or remove the complication to recover that
power.

Power Set 2: Mutant Bloodhound

d8 Enhanced Reflexes
d8 Enhanced Senses
SFX: Psychoactive Virus. Add a die equal to your opponent’s current emotional stress
to any attacks made against them at no additional cost. If successful, spend 1
pp to step up their emotional stress in addition to any effect you create against
them.
SFX: X-Factor Sense. Against a single mutant target, step up or double an Enhanced
Senses die. Remove the highest rolling die and use three dice for your total.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.

Specialities:

Covert Expert: d8
Combat Expert: d8
Menace Expert: d8

Datafile - Abyss

Affiliations:

Team: d8
Buddy: d6
Solo: d10




Distinctions:

Shrouded In Mystery
Likes To Play Awhile Before Annihilation
Apocalypse's Youngest Horseman

Power Set 1: Dimensional Portal Body

d8 Enhanced Speed
d8 Enhanced Reflexes
d10 Stretching
d10 Durability
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.
SFX: Envelop. When inflicting a restraining or immobilizing complication on a target,
add a d6 and step up the effect die.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.


Specialities:

Acrobatics Expert: d8
Combat Expert: d8
Covert Master: d10
Menace Master: d10

Datafile - The Leader

Affiliations:

Team: d10
Buddy: d8
Solo: d6




Distinctions:

Arrogant Mastermind
Utopian Visionary
Smartest Guy In A Very Large Room

Power Set 1: Gamma-Enhanced Brain

d8 Mind Control
d8 Enhanced Reflexes
d10 Superhuman Telepathy
d10 Supersonic Telekinesis
SFX: Precognition. Add d6 and step up effect die +1 when inflicting a complication on a target.
SFX: Multipower. Use two or more Gamma-Enhanced Brain powers in your dice pool, at –1 step
for each additional power.
Limit: That's Not Possible! When a Complication using Precognition is removed, take d6 emotional stress.
Limit: Exhaustion. Shutdown any Gamma-Enhanced Brain power and gain 1 PP. Recover power
by activating an opportunity or during a Transition Scene.


Specialities:

Medical Expert: d8
Science Expert: d8

Sunday, April 20, 2014

America's Avengers - Unlockables and Milestones - Super Tuesday Arc

Steve Rogers, after discovering his abilities are no longer what they were, decided to serve the country by running for President. He's assembled a new set of Avengers to protect the country while he's on the campaign trail. He's also asked a couple of friends to help him out along the way.

5/10 XP: Unlock Hawkeye
Hawkeye is officially retired, but when Steve got this crazy idea, he knew he had to help. For 5 XP,  you've spent some time training with him. You may call for a brief flashback scene detailing. When you do, step up an Asset created from an Oppotunity. For 10 XP, you convince Hawkeye to come off the bench and join the team in the field. Once per round, Hawkeye lends an aid dice to any pool.



Milestone: First Among Avengers
1 XP: when an Avenger follows your lead or advice
3 XP: when you aid another Avenger in combat
10 XP: when you are chosen as the leader of the new team or walk away, claiming the team isn't worthy of the name.




5/10: Unlock Black Widow
Natasha Romanoff is happy to get her hands dirty for Steve. As his campaign manager, she wants to make sure he gets elected and is not afraid to play dirty politics. For 5 XP, The Widow will remove the highest rolling Doom Pool in any roll against the Doom Pool, including the campaign roll at the end of the session. For 10 XP, her digging reveals a scandal that eliminates one of the other candidates from the running.




Milestone: Double Agent
1 XP: when you use your Solo Affiliation
3 XP: when you do something that causes suspicion among your teammates
10 XP: when you prove your loyalty to Natasha by eliminating a rival candidate or you prove your loyalty to another candidate by eliminating Natasha.

Friday, April 11, 2014

Datafile - Cannonball

Affiliations:

Team: d8
Buddy: d6
Solo: d10

Distinctions:

Kentucky Coalminer
Off Like A Rocket
Easy, Peasy, Lemon Squeezy

Power Set 1: Thermo-Chemical Propulsion

d8 Energy Blast
d10 Superhuman Durability
d10 Supersonic Flight
SFX: Blasting. When making an action that includes Supersonic Flight, you may add
an additional Thermo-Chemical Propulsion power die to your pool. If the action
fails, add a die to the doom pool equal to the smaller of the two power dice.
SFX: Invulnerability. If your reaction dice pool includes Superhuman Durability, spend
1 PP to ignore physical stress or trauma.
SFX: Reactive Power. Spend 1 PP to add a Thermo-Chemical Propulsion power to another
character’s dice pool before rolling. If that character takes physical stress,
take d6 mental stress.
Limit: Explosive Propulsion. In order to use any other Thermo-Chemical Propulsion
power, you must use Supersonic Flight in the same dice pool.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 PP.

Specialities:

Combat Expert: d8
Psych Expert: d8
Vehicle Expert: d8

Milestone: Heartbreaker

1 XP: when you talk about an old girlfriend
3 XP: when an old girlfriend shows up to complicate your life
10 XP: when you reconnect with your old flame or you break their heart to be with someone new

Milestone: Worldshaker

1 XP: when you use two or more Thermo-Chemical Propulsion dice in a pool
3 XP:
10 XP:

Datafile - Iron Fist

Affiliations:

Team: d6
Buddy: d8
Solo: d10

Distinctions:

Billionaire Playboy
Living Weapon of K'un-Lun
Young Dragon


Power Set 1: Heart of Shou Lao

d8 Enhanced Reflexes
d8 Enhanced Speed
d8 Enhanced Stamina
d8 Enhanced Strength
SFX: Iron Fist. Double or step up Enhanced Strength for one action. If that action fails,
shutdown Enhanced Strength. Recover power by activating an opportunity or
during a Transition Scene.
SFX: Chi Focus. In a pool including a Heart of Shou-Lao die, replace two dice of equal
steps with one die of +1 step.
SFX: Chi Healing. Add Enhanced Stamina to your dice pool when helping others to
recover stress. Spend 1 PP to recover your own or another’s physical stress or
step back your own or another’s physical trauma by –1.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Heart
of Shou-Lao. Recover Heart of Shou-Lao when you recover that stress or wake
up. If you take mental trauma, shutdown Heart of Shou-Lao until you recover
that trauma.


Specialities:

Acrobatic Master: d10
Business Expert: d8
Combat Master: d10
Covert Expert: d8
Mystic Expert: d8
Psych Expert d8

Milestone: Immortal Weapon

1 XP: when you use your Combat or Mystic Specialties to aid another hero.
3 XP: when you first defeat an opponent in a Buddy situation using your Iron Fist SFX.
10 XP: when you either nominate another hero as your replacement and give up your
title or defeat another hero to prove your status as the true Iron Fist.

Milestone: Hostile Takeover

1 XP: when you use your Business Expert in a conflict.
3 XP: when you exploit another character’s business holdings or resources.
10 XP: when you choose to either seize another character’s business assets or surrender

your own to them.

eXtradimensional - Milestones and Unlockables - Quantum Shuffle Arc


Though it may seem that Fuse is randomly jumping the team through dimensions, the truth is far more complex. Her abilities are part of the tug of war between the entity currently known as the False Phoenix and a new entity calling itself Akashika. The unlockables and milestones for this arc reflect the battle between these forces.

5/10 XP: Unlock the Phoenix Force
Jumping through dimensions bathes your team in the power of the Phoenix Force. The False Phoenix now whispers to everyone on the team, though only a few heed its call. For 5 XP,  you may steal a power from someone in the scene and use it in a roll you make. When you do, add a die of the same size to the Doom Pool. For 10 XP, you may add a Phoenix Force die of any size to any roll involving a Power Set. When you do, add a die of the same size to the Doom Pool.



Milestone: Whispers of the Phoenix
1 XP: when the False Phoenix appears to you
3 XP: when you stress someone out of a scene through mental or emotional stress
10 XP: when you sacrifice yourself to weaken the False Phoenix or become her vessel to claim the Phoenix Force for yourself




5/10: Unlock Akashika
The Akashika functions as something of a hive mind, allowing mutants willing to open their minds to work together as one. 5 XP allows you step up an asset die created for a teammate thanks to your psychic coordination. 10 XP allows you to spend a Plot Point to give an ally a dice from one of your Power Sets that can help.




Milestone: Power of the Akashika
1 XP: when you speak to someone with your brain instead of your mouth
3 XP: when your newfound psychic gifts cause more trouble than expected
10 XP: when you give yourself over to the Akashika to allow a fallen mutant take over your body permanently or reject your connection to reclaim your identity.


Saturday, April 5, 2014

Datafile - Stark/Stane

Courtesy of the Noto Archives
Most of the first generation of Marvels came across their powers by accident. Only one built his abilities by hand. Tony Stark, founder of Stark Industries, took on the persona of Iron Man to originally escape a kidnapping attempt. Stark soon became the personification of the swinging superhero. He enjoyed the celebrity that other Marvels often found uncomfortable. Stark Tower parties often rivaled the Playboy Mansion for eclectic mixes of people.

Tony's hard partying caught up with him fifteen years later. A battle with alcoholism weakened his control on Stark Industries. Much of the 80's was spent in a mixture of the boardroom and battlefield, fending off rival companies, buyouts, and a new wave of Marvels looking to make their name by taking down one of the few unafraid to reveal their secret identity. Stark stood tall through most of the battles, but they wore him down to the point where, in the mid-90's, he stepped down from both the company and his time in the suit. Stark Industries found a new leader in Tony's son, Shane Stark.

Shane Stark leaving a nightclub in London
Shane eliminated most of Stark Industries rivals by fighting fire with fire. He aggressively pursued them through buyouts, hostile takeovers and legal actions. Perhaps it was seeing his father driven to drink by the stress of being a CEO and a Marvel, but Shane's doggedness matched that of his father. With the merger of Stark Industries to long time rival Stane International in 1999, Shane began to build his own legacy. A legacy that didn't include being a Marvel. Shane never took on the Iron Man mantle and has commented in public several times that he has no interest or intention to step inside the suit.

Iron Man instead has become the public face of Stark/Stane, which continues to primarily manufacture technology for military organizations, SHIELD, and the Fantastic Foundation. This year marks the tenth anniversary of Citizen Iron, the reality show where contestants vie for a chance to be a Marvel for a year. While none of the Iron Marks have gone on to notoriety (outside of the tragedy that claimed the life of Iron Mark VI), every year thousands of hopefuls line up at tryouts across the USA hoping for a chance to step into the suit.

Tony Stark at Jim Rhodes's retirement party
As for Tony Stark, the toast of the town has now become the billionaire recluse.  Rumors of a falling out with Shane persist. He is rarely seen outside his mansion. The life of the party has been notably absent from retirement and funeral events from the first generation of Marvels. Tony Stark was once of the best and brightest humanity had to offer. But his demons may have finally defeated him.

Sunday, March 16, 2014

Datafile - Skaar


Affiliations:

Team: d6
Buddy: d8
Solo: d10

Distinctions:

Bruce Is My Father
Destined to Destroy
Raised By Monsters

Power Set: Son Of Hulk

d10 Superhuman Strength 
d10 Superhuman Durability 
d10 Superhuman Stamina 
d8 Leaping 
SFX: Area attack.Against multiple targets, for each additional target add a d6 and keep an
additional effect die.
SFX: Rage-Fueled Might. Add a die equal to your emotional stress to the doom pool to include
your emotional stress in your next action. If your opponent includes your emotional
stress in a reaction dice pool, step it up.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back physical
trauma.
SFX: Strongest There Is! In a reaction against an opponent with a Strength power trait, spend
1 PP or step up your emotional stress to add a die equal to the opponent’s Strength
to your dice pool.
Limit: Puny Humans. Count 1s and 2s on dice as opportunities when using a Son of Hulk power.

Power Set: Son of Caiera

d6 Earth Control 
SFX: Immunity. Spend 1 PP to ignore stress or trauma from fire.
SFX: Emotional Link. Add a die to the doom pool equal to your current emotional
stress to add that emotional stress die to a pool including a Son of Caiera power.
Limit: OldPower. Shutdown any Son of Caiera power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.


Specialities:

Combat Expert: d8
Menace Master: d10

Milestone: Son of Sakaar

1 XP: when some aspect of life on Earth confounds you.
3 XP: when your Earth Control powers cause trouble.
10 XP: when you give up your Earth Control to embrace your new home or you decide to conquer Earth in the name of the OldPower.

Milestone: Son of Banner

1 XP: when your temper flares up.
3 XP: when you solve a problem through means other than violence.
10 XP: when you become leader of the Avengers or you leave the Avengers to form your own band of warriors.

Sunday, March 2, 2014

Datafile - Scrapper

Affiliations:
Team: d8
Buddy:d6
Solo: d10

Distinctions:
Tony Stark's Illegitimate Heir
Smarty Pants
Don't Tell Me What To Do


Power Set 1: Self-Built Battlesuit
d6 Cybernetic Senses
d8 Enhanced Durability
d10 Superhuman Reflexes
d10 Superhuman Strength
SFX: Boost. Shutdown highest-rated Self-Built Battlesuit or Self-Defense Protocols power to
step up another
Self-Built Battlesuit power by +1 step. Recover power by activating an
opportunity or during a Transition Scene.


Limit: Power Surge. Shutdown highest-rated power to gain 1 PP. Take an action vs. the
doom pool to recover.
 
Power Set 2: Self-Defense Protocols   
d10 Repulsors
d10 Flight
d6 Repulsor Chain
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to
your pool and keep +1 effect die.

SFX: Wrapped Up. Add d6 and step up effect die by +1 when inflicting a complication with a pool using a Repulsor Chain die.
SFX: Alpha Strike. Step up or double
Repulsors or Repulsor Chain on your next roll, or spend 1 PP to do both, then shutdown Repulsors or Repulsor Chain. Recover power by activating an opportunity or during a Transition Scene.
Limit: Charged System. Shutdown highest-rated power and gain 1 PP. Recover power
by activating an opportunity or during a Transition Scene.



Specialties:
d10 Tech Master
d8 Science Expert
d8 Vehicle Expert
d8 Crime Expert

Milestone:
1 XP:
3 XP:
10 XP:

Milestone: No, I Am Iron Man
1 XP: when you use a power for the first time

3 XP: when you strip down and rebuilt your armor to improve it
10 XP: when you claim the mantle of Iron Man or destroy the public's faith in the name